Seeded DCSS version 0.33.0-15-gcd872fe207 (webtiles) character file. Game seed: 20250530 (custom seed) 95 corvidae the Conjurer (level 4, -30/35 HPs) Began as a Draconian Conjurer on May 30, 2025. Annihilated by an ogre ... wielding a +0 giant club (32 damage) ... on level 3 of the Dungeon. The game lasted 00:04:29 (2617 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 2617, Time: 00:04:29 Health: -30/35 AC: 5 Str: 10 XL: 4 Next: 40% Magic: 0/7 EV: 11 Int: 20 God: Gold: 60 SH: 0 Dex: 9 Spells: 3/8 levels left rFire . . . h - +0 short sword rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons e - a +0 dagger h - a +0 short sword (weapon) Missiles b - 2 throwing nets Jewellery o - a ring of magical power Scrolls c - 2 scrolls of fear {unknown} d - 4 scrolls of identify {unknown} f - a scroll of summoning {unknown} j - a scroll of brand weapon {unknown} k - a scroll of enchant weapon {unknown} m - 3 scrolls of poison {unknown} Potions a - a potion of magic g - a potion of berserk rage {unknown} i - a potion of heal wounds {unknown} l - a potion of might {unknown} n - a potion of cancellation {unknown} Skills: + Level 1.0 Fighting + Level 0.6 Short Blades + Level 2.5 Dodging + Level 2.0 Stealth + Level 2.5 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Mercury Arrow Conj/Alch 24% 2d7 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 48% 2d9 5% 1 Poisonous Vapours Alch/Air 8% 1d1 16% 1 Confusing Touch Hex 2% N/A 41% 3 Tukima's Dance Hex 2% N/A 41% 3 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dispel Undead Necr 2% 3d7 83% 4 Olgreb's Toxic Radiance Alch 2% N/A 83% 4 Passage of Golubria Tloc 2% N/A 83% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 : Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The ogre shouts! The bat hits you but does no damage. Found 2 flux baubles. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. The bat is heavily wounded. The bat completely misses you. You hit the ogre. The ogre is lightly wounded. The ogre misses you. You barely miss the ogre. Your tail-slap misses the ogre. The ogre is lightly wounded. You hit the ogre but do no damage. You tail-slap the ogre, but do no damage. The ogre is lightly wounded. The ogre closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (heavily wounded, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. The ogre closely misses you. You hit the ogre. The ogre is moderately wounded. You hit the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the ogre but do no damage. The ogre is moderately wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #.###...##### ##.## #.### #...# ###.## ## #...# .. #.#)### .#### ...#.).#...... ...#####@Ob..# ###. #0..#†..... # #.###...##. ... .... ##. ..##. #. .. # .## You could see an ogre and a bat. Vanquished Creatures An orc wizard (D:3) 3 adders 2 ufetubi (D:3) A ribbon worm (D:2) 3 orcs (D:3) 2 endoplasms A giant cockroach (D:2) 5 hobgoblins 3 ball pythons 4 bats 3 frilled lizards 4 goblins (D:1) 4 kobolds 2 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 221 | D:1 | Identified the medusa talisman of Action {Int+4 Slay-3} 442 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 445 | D:1 | Learned a level 2 spell: Searing Ray 1253 | D:2 | Found Rigeoze's Vocational Training. 1699 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 1702 | D:2 | Learned a level 2 spell: Mercury Arrow 2503 | D:3 | Reached skill level 1 in Fighting 2508 | D:3 | Reached XP level 4. HP: 35/35 MP: 0/7 2608 | D:3 | Noticed an ogre 2617 | D:3 | Annihilated by an ogre Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_basic, reono_crystal_passage D:2: layout_basic, nicolae_shop_vocational D:3: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Fighting | 1 | 1.0 Dodging | 2 | 2.5 Short Blades | | 0.6 Spellcasting | | 2.5 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 19 | || 19 Unarmed | 3 | || 3 Short sword | 26 | 38 || 64 Tailslap | 1 | 5 || 6 Cast: Magic Dart | 49 | 5 || 54 Searing Ray | 3 | 2 || 5 Mercury Arrow | 2 | || 2 Armour: Skin | 34 | 28 || 62 Dodge: Dodged | 29 | 37 || 66