Seeded DCSS version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 20250604 (custom seed) 24 corvidae the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on June 4, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:19 (1236 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 1236, Time: 00:02:19 Health: 0/20 AC: 4 Str: 9 XL: 2 Next: 79% Magic: 0/5 EV: 11 Int: 18 God: Gold: 12 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . j - +0 club rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -3) A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons j - a +0 club (weapon) Missiles i - 5 boomerangs Jewellery e - a ring of magical power l - a ring of magical power Scrolls b - 2 scrolls of noise {unknown} c - a scroll of enchant weapon {unknown} g - a scroll of poison {unknown} k - a scroll of teleportation {unknown} Potions a - a potion of magic f - a potion of haste {unknown} h - 2 potions of lignification {unknown} Talismans d - a maw talisman Skills: + Level 1.9 Dodging + Level 1.7 Stealth + Level 0.8 Unarmed Combat + Level 2.3 Spellcasting + Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The adder bites you but does no damage. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The adder bites you but does no damage. The ribbon worm bites you but does no damage. The web tears apart. The adder barely misses you. You hit the ribbon worm. The ribbon worm is lightly wounded. The adder closely misses you. The ribbon worm closely misses you. The adder bites you. You hit the ribbon worm. The ribbon worm is lightly wounded. The adder closely misses you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The adder bites you but does no damage. You struggle to detach yourself from the web. The ribbon worm bites you. The adder bites you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) The magic dart hits the adder. The adder is moderately wounded. The adder bites you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. The web tears apart. The adder completely misses you. The ribbon worm bites you. The adder closely misses you. You hit the ribbon worm. The ribbon worm is lightly wounded. The adder bites you. You are poisoned. The adder poisons you! The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You barely miss the ribbon worm. The ribbon worm is lightly wounded. You die... .........## #.........# #........# #.......# # #.......####.# #........:..!. #.....w....... ##....S@....... ##.............. ##.>............. #....<...†....... ................... ###......<......### ##............# ##............. ######......## You could see a ribbon worm and an adder. Vanquished Creatures A dart slug (D:1) 4 endoplasms A giant cockroach (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) 3 quokkas 2 ball pythons A bat (D:1) A frilled lizard (D:1) A goblin (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 341 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 344 | D:1 | Learned a level 2 spell: Searing Ray 620 | D:1 | Found a faded altar of an unknown god. 1236 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_ring, hellmonk_ecumenical_altar_inner_sanctum D:2: layout_rooms, minmay_misc_feat_diagonals, hangedman_feature_mirror, kennysheep_nub, minmay_misc_feat_square, grunt_decor_junction Action || total ---------------------------++------- Melee: Unarmed || 47 Tailslap || 4 Club || 19 Cast: Magic Dart || 49 Armour: Skin || 64 Dodge: Dodged || 67