Seeded DCSS version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 20250604 (custom seed) 24 corvidae the Conjurer (level 2, -1/20 HPs) Began as a Draconian Conjurer on June 5, 2025. Slain by a ribbon worm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:56 (990 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 990, Time: 00:01:56 Health: -1/20 AC: 4 Str: 9 XL: 2 Next: 79% Magic: 0/5 EV: 11 Int: 18 God: Gold: 12 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . f - +0 spear rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons f - a +0 spear (weapon) Missiles h - 5 boomerangs Jewellery k - a ring of magical power Scrolls b - 2 scrolls of noise {unknown} c - a scroll of enchant weapon {unknown} e - a scroll of teleportation {unknown} j - a scroll of poison {unknown} Potions a - a potion of magic g - 2 potions of lignification {unknown} i - a potion of haste {unknown} Talismans d - a maw talisman Skills: + Level 0.2 Fighting + Level 0.1 Polearms + Level 2.1 Dodging + Level 1.8 Stealth + Level 2.2 Spellcasting + Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The adder bites you but does no damage. You miss the adder. The adder is moderately wounded. The adder bites you. The adder barely misses you. You hit the adder. The adder is almost dead. The adder bites you but does no damage. You closely miss the adder. Your tail-slap misses the adder. The adder is almost dead. The adder bites you. You closely miss the adder. The adder is almost dead. The adder bites you but does no damage. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The adder bites you but does no damage. The web tears apart. The adder bites you. You closely miss the adder. The adder is almost dead. The adder completely misses you. The adder barely misses you. You closely miss the adder. The adder is almost dead. The ribbon worm misses you. The adder closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is moderately wounded. (Press . to maintain the ray.) The adder closely misses you. The ribbon worm misses you. The searing ray misses the ribbon worm. The adder completely misses you. The adder closely misses you. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The adder bites you but does no damage. The adder barely misses you. The ribbon worm bites you. You die... .........## .........# ........# #.......# #.......### #........:. #..Sw...... ##..@.=..... ##........... ##.>.......... #....<........ ................ ###......<...... ##............ ##........... ######..... You could see a ribbon worm and an adder. Vanquished Creatures A dart slug (D:1) 4 endoplasms A giant cockroach (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) 3 quokkas 2 ball pythons A bat (D:1) A frilled lizard (D:1) A goblin (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 238 | D:1 | Found a faded altar of an unknown god. 366 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 369 | D:1 | Learned a level 2 spell: Searing Ray 990 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_ring, hellmonk_ecumenical_altar_inner_sanctum D:2: layout_rooms, minmay_misc_feat_diagonals, hangedman_feature_mirror, kennysheep_nub, minmay_misc_feat_square, grunt_decor_junction Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.1 Fighting | | 0.2 Polearms | | 0.1 Stealth | | 1.8 Spellcasting | | 2.2 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Unarmed || 23 Tailslap || 4 Spear || 19 Cast: Magic Dart || 29 Searing Ray || 2 Armour: Skin || 32 Dodge: Dodged || 44