Dungeon Crawl Stone Soup version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 4620657779545332634 26 corvidae the Conjurer (level 2, -6/20 HPs) Began as a Draconian Conjurer on June 6, 2025. Killed from afar by Sigmund (9 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:04:48 (2506 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 2506, Time: 00:04:49 Health: -6/20 AC: 6 Str: 9 XL: 2 Next: 89% Magic: 0/5 EV: 11 Int: 18 God: Gold: 124 SH: 5 Dex: 9 Spells: 1/5 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . i - +1 cloak rElec . (no gloves) rCorr . (no boots) SInv . b - amulet of reflection Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: reflection @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 124 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles d - a throwing net (quivered) Armour i - a +1 cloak (worn) Jewellery b - an amulet of reflection (worn) Scrolls h - a scroll of teleportation {unknown} k - a scroll of torment {unknown} Potions e - a potion of attraction j - 2 potions of heal wounds Skills: + Level 0.7 Short Blades + Level 1.8 Dodging + Level 1.8 Stealth + Level 0.1 Unarmed Combat + Level 2.2 Spellcasting + Level 4.5 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Shock Conj/Air 40% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 2% N/A 47% 3 Brom's Barrelling Bould Conj/Erth 10% 2d5 56% 4 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Battlesphe Conj/Frge 10% 2d8 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Airstrike Air 1% 2d(1-17) 87% 4 Fireball Conj/Fire 5% 3d5 88% 5 Conjure Ball Lightning Conj/Air 5% 3x3d6 100% 6 Orb of Destruction Conj 9% 9d6 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The net rips apart, and Sigmund comes free! The searing ray hits Sigmund. Sigmund is severely wounded. The searing ray hits the rat. You kill the rat! The bat closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The bat barely misses you. x2 Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You block the bat's attack. The kobold hits you but does no damage. Something hits you! The bat barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Magic courses through your body. You block the kobold's attack. The bat hits you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering stones (72% to hit) You focus your ray upon the kobold. The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) The bat barely misses you. The bat misses you. Something hits you. * * * LOW HITPOINT WARNING * * * You block the bat's attack. Something hits you but does no damage. The searing ray hits the bat. You kill the bat! You finish channelling your searing ray. Something hits you. * * * LOW HITPOINT WARNING * * * You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! You die... #.. ### .##.$ ... ...... ..# .....† #.# ..>.#.### #.# ........############.# .......{.............## #)@....######...### #..###.######.#.... ##.###........##### #..###...###..#### ##..#..### ##..... ##...## ###### ##### There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) 7 endoplasms 3 hobgoblins (D:1) A ball python (D:2) 3 bats 2 frilled lizards 3 goblins (D:2) 4 kobolds 5 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 446 | D:1 | Reached XP level 2. HP: 18/20 MP: 0/5 449 | D:1 | Learned a level 2 spell: Searing Ray 1754 | D:2 | Learned a level 1 spell: Shock 1935 | D:2 | Identified the +5 whip "Draconian's Foe" {vamp, rF- rCorr | Int+5 Dex-5} 2487 | D:3 | Noticed Sigmund 2506 | D:3 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pockets_within_ring, layout_loops_corners D:2: layout_basic, palyth_stone_intersect D:3: layout_rooms, minmay_misc_feat_more_columns, uniq_sigmund Action || total ---------------------------++------- Melee: Dagger || 43 Unarmed || 21 Tailslap || 7 Throw: Throwing net || 1 Cast: Magic Dart || 54 Searing Ray || 2 Use: Scroll || 4 Potion || 1 Armour: Skin || 44 Dodge: Dodged || 38 Block: Other || 5