Seeded DCSS version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 4620657779545332634 (custom seed) 18 corvidae the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on June 6, 2025. Slain by a goblin ... wielding a +0 club (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:06 (1356 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 1356, Time: 00:02:06 Health: 0/20 AC: 5 Str: 9 XL: 2 Next: 48% Magic: 1/5 EV: 11 Int: 18 God: Gold: 91 SH: 5 Dex: 9 Spells: 2/5 levels left rFire . . . d - +0 club rCold . . . (no offhand) rNeg . . . (no helmet) rPois . i - +0 cloak rElec . (no gloves) rCorr . (no boots) SInv . b - amulet of reflection Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: reflection @: attractive A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) Missiles c - 2 throwing nets Armour i - a +0 cloak (worn) Jewellery b - an amulet of reflection (worn) Scrolls f - a scroll of enchant armour {unknown} g - a scroll of identify {unknown} h - a scroll of teleportation {unknown} Potions a - a potion of magic Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 0.4 Unarmed Combat + Level 2.2 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Brom's Barrelling Bould Conj/Erth 10% 2d5 56% 4 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Battlesphe Conj/Frge 10% 2d8 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Fireball Conj/Fire 5% 3d5 89% 5 Conjure Ball Lightning Conj/Air 5% 3x3d6 100% 6 Orb of Destruction Conj 9% 9d6 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The ribbon worm is lightly wounded. The goblin barely misses you. The ribbon worm bites you but does no damage. You block the goblin's attack. The ribbon worm closely misses you. You hit the ribbon worm but do no damage. The ribbon worm is lightly wounded. The goblin hits you but does no damage. The ribbon worm bites you. You hit the ribbon worm but do no damage. The goblin hits you with a +0 club. You block the ribbon worm's attack. You hit the ribbon worm. The ribbon worm is lightly wounded. The goblin barely misses you. The goblin closely misses you. You block the ribbon worm's attack. You hit the ribbon worm. The ribbon worm is lightly wounded. The goblin hits you with a +0 club. The ribbon worm bites you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, 92% to hit) You focus your ray upon the ribbon worm. The searing ray misses the ribbon worm. (Press . to maintain the ray.) The goblin hits you but does no damage. Without enough magic to sustain it, your Searing Ray dissipates. The ribbon worm misses you. You block the goblin's attack. The ribbon worm closely misses you. The goblin closely misses you. The goblin attacks as it pursues you! The goblin hits you but does no damage. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. It was a potion of attraction. You feel attractive to monsters. The goblin hits you with a +0 club. You die... ##....................# ...........###...###.# ...................... #.##.#.#.##.#.#...#.#.# #........##.#.#...#.# #..#.#.#.##.#.#.#.# . #..#.#.#.##.#...#.# [ #......#.##.#.###.. #........##.#@# ... #........##.#g###...# ##...........w.)....# #................... #.................## #..........#####.... #.....#.#### ..## #.....#.# .# #.....#.# # You could see a ribbon worm and a goblin. Vanquished Creatures 7 endoplasms 3 hobgoblins (D:1) A bat (D:2) A frilled lizard (D:1) A goblin (D:2) 3 kobolds (D:1) 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 347 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 350 | D:1 | Learned a level 2 spell: Searing Ray 1356 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pockets_within_ring, layout_loops_corners D:2: layout_basic, palyth_stone_intersect Action || total ---------------------------++------- Melee: Unarmed || 5 Club || 14 Tailslap || 1 Cast: Magic Dart || 33 Searing Ray || 1 Use: Potion || 1 Armour: Skin || 16 Dodge: Dodged || 12 Block: Other || 9