Seeded DCSS version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 4620657779545332634 (custom seed) 21 corvidae the Conjurer (level 2, -1/20 HPs) Began as a Draconian Conjurer on June 6, 2025. Frozen to death by an endoplasm (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:33 (1511 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 1511, Time: 00:02:34 Health: -1/20 AC: 5 Str: 9 XL: 2 Next: 62% Magic: 0/5 EV: 11 Int: 18 God: Gold: 116 SH: 5 Dex: 9 Spells: 2/5 levels left rFire . . . d - +0 club rCold . . . (no offhand) rNeg . . . (no helmet) rPois . i - +0 cloak rElec . (no gloves) rCorr . (no boots) SInv . b - amulet of reflection Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: reflection @: slowed, very slow A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) Missiles c - 2 throwing nets Armour i - a +0 cloak (worn) Jewellery b - an amulet of reflection (worn) Scrolls f - a scroll of enchant armour {unknown} g - 3 scrolls of identify {unknown} h - a scroll of teleportation {unknown} k - a scroll of torment {unknown} Potions a - a potion of magic e - a potion of attraction {unknown} j - 2 potions of heal wounds {unknown} Skills: + Level 0.1 Maces & Flails + Level 1.9 Dodging + Level 1.8 Stealth + Level 2.1 Spellcasting + Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 40% 1d5 7% 1 Swiftness Air 1% N/A 47% 3 Brom's Barrelling Bould Conj/Erth 10% 2d5 56% 4 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Battlesphe Conj/Frge 10% 2d8 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Airstrike Air 0% 2d(1-17) 87% 4 Fireball Conj/Fire 5% 3d5 88% 5 Conjure Ball Lightning Conj/Air 5% 3x3d6 100% 6 Orb of Destruction Conj 9% 9d6 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History There is a web here. Things that are here: a +0 club; a +0 ring mail You struggle to detach yourself from the web. You struggle to detach yourself from the web. The web tears apart. The endoplasm barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the endoplasm. The endoplasm is severely wounded. The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) The endoplasm closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The endoplasm freezes you. You are frozen. You feel yourself slow down. You block the endoplasm's attack. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The endoplasm freezes you. You are frozen. There is a web here. The web tears apart. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you but does no damage. The endoplasm attacks as it pursues you! The endoplasm barely misses you. The ribbon worm attacks as it pursues you! The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... ..#.#.#.##.#.. #.#..... #.... ......#.##.#.# #...... # ####. ........##.#.# #..... .# #. ........##.#.###...# .. #. #..............)...#.### #. #....................... #. #...........).....###### #. #..........#####Jw.....# #. #.....#.#####...@.####.# #. #.....#.# #.....# #. #. #.....#.# #.....# #.# #. ........########'#####.#########. #................................ #.#..^.....##.##.####.......##### ......#.....†.##.# #.......# #.#.#.#.......##.# #.......# #.#.#.#.......##.####.......# You could see a ribbon worm and an endoplasm. Vanquished Creatures 6 endoplasms (D:1) 3 hobgoblins (D:1) A ball python (D:2) A bat (D:2) 2 frilled lizards 3 goblins (D:2) 3 kobolds (D:1) 4 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 332 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 335 | D:1 | Learned a level 2 spell: Searing Ray 1344 | D:2 | Identified the +5 whip "Draconian's Foe" {vamp, rF- rCorr | Int+5 Dex-5} 1511 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pockets_within_ring, layout_loops_corners D:2: layout_basic, palyth_stone_intersect Action || total ---------------------------++------- Melee: Club || 27 Tailslap || 5 Cast: Magic Dart || 39 Searing Ray || 2 Armour: Skin || 18 Dodge: Dodged || 18 Block: Other || 8