Seeded DCSS version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 20250607 (custom seed) 22 corvidae the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on June 7, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:56 (792 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 792, Time: 00:02:57 Health: 0/20 AC: 4 Str: 9 XL: 2 Next: 68% Magic: 1/5 EV: 11 Int: 18 God: Gold: 66 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . c - +0 spear rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -2) A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons c - a +0 spear (weapon) Missiles b - a stone Scrolls e - a scroll of butterflies {unknown} f - a scroll of fear {unknown} Potions a - a potion of magic d - 2 potions of lignification {unknown} g - a potion of heal wounds {unknown} i - a potion of curing {unknown} Talismans h - the fortress talisman of Absence {Harm Will+ Dex+3 Stlth+} (You found it on level 1 of the Dungeon) [fortress talisman] Harm: It increases damage dealt and taken. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Skills: + Level 0.1 Polearms + Level 2.0 Dodging + Level 1.7 Stealth + Level 2.0 Spellcasting + Level 4.5 Conjurations * Level 0.3 Shapeshifting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 1% N/A 47% 3 Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Irradiate Conj/Alch 5% 3d13 89% 5 Detonation Catalyst Fire/Alch 1% 2d1 99% 5 Ignition Fire 0% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The adder poisons you! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You feel sick. The adder misses you. The adder barely misses you. You barely miss the adder. The adder is severely wounded. You feel sick. The kobold shouts! The adder barely misses you. You hit the adder. The adder is almost dead. You feel sick. The adder bites you but does no damage. The adder bites you. You are lethally poisoned! The adder poisons you! You hit the adder. You tail-slap the adder, but do no damage. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. You barely miss the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. You closely miss the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. The adder completely misses you. You barely miss the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. You miss the adder. The adder is almost dead. You die... ............... ............... # ............>. .####............ ...##........... #.............. #†.#........... #.@K...<....... ##S....†....... #.##.......... ............... ................# .............#.... .............#.#.# .............. ... You could see an adder and a kobold. Vanquished Creatures An adder (D:1) A dart slug (D:1) 2 giant cockroaches 2 ball pythons (D:1) A bat (D:1) 4 endoplasms (D:1) A frilled lizard (D:2) A kobold (D:1) A quokka (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 366 | D:1 | Identified the fortress talisman of Absence {Harm Will+ | Dex+3 Stlth+} 378 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 381 | D:1 | Learned a level 2 spell: Searing Ray 791 | D:2 | HP: 1/20 [poisoned by an adder] 792 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_rooms, dk_noncrumbling_4, minmay_misc_feat_encased D:2: layout_rooms, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Polearms | | 0.1 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.5 Shapeshifting | | 0.3 Action || total ---------------------------++------- Melee: Spear || 20 Tailslap || 3 Cast: Magic Dart || 17 Searing Ray || 3 Armour: Skin || 26 Dodge: Dodged || 35