Seeded DCSS version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 20250607 (custom seed) 49 corvidae the Conjurer (level 3, -1/39 HPs) Began as a Draconian Conjurer on June 7, 2025. Slain by Crazy Yiuf ... wielding a +2 quarterstaff of chaos (13 damage) ... on level 2 of the Dungeon. The game lasted 00:05:32 (1560 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 1560, Time: 00:05:32 Health: -1/39 AC: 19 Str: 9 XL: 3 Next: 53% Magic: 3/6 EV: 2 Int: 20 God: Gold: 95 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . b - +0 spear rCold . . . (no offhand) rNeg . . . (helmet unavailable) rPois + (cloak unavailable) rElec . (gloves unavailable) rCorr + (boots unavailable) SInv . (no amulet) Will ..... m - ring of resist corrosion Stlth ++ (no ring) HPRegen 0.26/turn MPRegen 0.10/turn %: no passive effects @: mighty, tree-form, corroded A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (AC +5), unfitting armour, (cold-blooded), (armoured tail 1) a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons b - a +0 spear (weapon) Jewellery m - a ring of resist corrosion (worn) Potions c - a potion of lignification h - a potion of curing i - 2 potions of might Talismans f - the fortress talisman of Absence {Harm Will+ Dex+3 Stlth+} (You found it on level 1 of the Dungeon) [fortress talisman] Harm: It increases damage dealt and taken. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. j - a hive talisman Skills: + Level 0.2 Polearms + Level 1.9 Dodging + Level 2.0 Stealth + Level 2.2 Spellcasting + Level 4.8 Conjurations * Level 0.9 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Irradiate Conj/Alch 5% 3d13 85% 5 Detonation Catalyst Fire/Alch 2% 2d1 99% 5 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. ((Your plain brown scales are hard. (AC +5))) You cannot fit into any form of body armour. (You are cold-blooded and may be slowed by cold attacks.) (You have an armoured tail.) Message History You turn into a tree. Your roots penetrate the ground. Crazy Yiuf hits you but does no damage. You feel very mighty all of a sudden. It was a potion of heal wounds. You feel much better. Crazy Yiuf hits you with a +2 quarterstaff of chaos. The acid corrodes you! You barely miss Crazy Yiuf. Crazy Yiuf is moderately wounded. Crazy Yiuf hits you with a +2 quarterstaff of chaos. x2 Crazy Yiuf burns you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. It was a potion of curing. You feel better. Crazy Yiuf hits you but does no damage. You barely miss Crazy Yiuf. Crazy Yiuf is moderately wounded. Crazy Yiuf laughs, "Snower arm poople!" Crazy Yiuf hits you with a +2 quarterstaff of chaos! You are too injured to fight recklessly! It was a potion of might. You feel mightier all of a sudden. Crazy Yiuf barely misses you. Magic courses through your body. Crazy Yiuf hits you with a +2 quarterstaff of chaos. * * * LOW HITPOINT WARNING * * * Crazy Yiuf draws strength from your wounds! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +1 cloak of poison resistance (lightly wounded, 81% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. (Press . to maintain the ray.) Crazy Yiuf grits, "Walk dark stair!" Crazy Yiuf hits you but does no damage. The searing ray misses Crazy Yiuf. Crazy Yiuf hits you with a +2 quarterstaff of chaos! You die... ####♣♣ ######## ##..)P♣♣ ♣♣#. ##......###....P.♣♣♣♣.j. ##........#....).).♣)b♣#. #.......♣j..##...)♣)♣♣♣ #..........#####♣♣♣♣♣ #..........# #####..........# ########### ##......<.......# #.......... ##..............## #.......... #................## #.......... #.................###.......... #..................#..####..... You could see Crazy Yiuf. Vanquished Creatures 3 adders 2 dart slugs 3 giant cockroaches (D:2) 3 ball pythons 2 bats 6 endoplasms A frilled lizard (D:2) 3 kobolds A quokka (D:1) A rat (D:2) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 341 | D:1 | Identified the fortress talisman of Absence {Harm Will+ | Dex+3 Stlth+} 355 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 358 | D:1 | Learned a level 2 spell: Searing Ray 955 | D:2 | Noticed Crazy Yiuf 989 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1551 | D:2 | HP: 1/26 [Crazy Yiuf/+2 quarterstaff of chaos (4)] 1560 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_rooms, dk_noncrumbling_4, minmay_misc_feat_encased D:2: layout_rooms, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Polearms | | 0.2 Dodging | | 1.9 Spellcasting | | 2.2 Conjurations | | 4.8 Shapeshifting | | 0.9 Action || total ---------------------------++------- Melee: Spear || 32 Tailslap || 3 Cast: Magic Dart || 35 Searing Ray || 4 Use: Scroll || 5 Potion || 5 Stab: Sleeping || 1 Armour: Skin || 37 Dodge: Dodged || 34