Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 15834644816268097153 35 corvidae the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on June 9, 2025. Slain by a goblin ... wielding a +0 club ... led by Robin (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:43 (966 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 966, Time: 00:02:43 Health: 0/26 AC: 5 Str: 9 XL: 3 Next: 16% Magic: 1/6 EV: 11 Int: 20 God: Gold: 74 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . f - +2 dagger (venom) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons d - a +0 whip f - a +2 dagger of venom (weapon) g - a +1 whip of electrocution Missiles h - 7 stones Scrolls b - 2 scrolls of fear {unknown} c - 2 scrolls of identify {unknown} i - a scroll of immolation {unknown} Potions a - a potion of magic e - a potion of enlightenment {unknown} Skills: + Level 1.9 Dodging + Level 1.9 Stealth + Level 0.2 Unarmed Combat + Level 2.3 Spellcasting + Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Battlesphe Conj/Frge 11% 2d8 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Irradiate Conj/Alch 5% 3d13 85% 5 Splinterfrost Shell Ice/Frge 1% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf, Robin Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The searing ray misses the hobgoblin. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits the goblin! You kill the goblin! Without enough magic to sustain it, your Searing Ray dissipates. Robin throws the goblin at you! The goblin hits you with a +0 club. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Robin roars a battlecry! The goblins go into a battle-frenzy! The goblin attacks as it pursues you! The goblin hits you with a +0 club. You hear a shout! Items here: )) ††. You closely miss Robin. Robin barely misses you. The goblin hits you with a +0 club. You hit Robin. Your tail-slap misses Robin. Robin is lightly wounded. Robin hits you but does no damage. The goblin hits you with a +0 club. You hit Robin but do no damage. Robin is poisoned. You tail-slap Robin, but do no damage. Robin is lightly wounded. Robin misses you. The goblin hits you with a +0 club. You hit Robin but do no damage. Robin looks even sicker. Robin is lightly wounded. The goblin hits you with a +0 club. You hit Robin. Robin looks as sick as possible! Robin is heavily wounded. Robin says, "Feeling lonely?" Robin hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * The goblin hits you but does no damage. You closely miss the goblin. You tail-slap the goblin. The goblin is severely wounded. The goblin hits you with a +0 club. You die... ######.### #.#.# ...#####.#.# .........#.# .#.......#.# .....###.#.### .............# ##....##.###.####.. #.#. #.g@gg.....# # #####g####.. .K. ..... g.g### ..## ..# ... You could see Robin (extremely poisoned), 3 goblins and a kobold. Vanquished Creatures A gnoll (D:1) A ribbon worm (D:2) 3 endoplasms A giant cockroach (D:1) 2 hobgoblins A quokka (D:1) 2 ball pythons 3 bats A frilled lizard (D:1) 9 goblins A kobold (D:1) 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 3 | D:1 | Got the Tome of the Ruinous Chill 241 | D:1 | Reached XP level 2. HP: 10/20 MP: 0/5 247 | D:1 | Learned a level 2 spell: Searing Ray 657 | D:1 | You fall into a shaft and drop 1 floor! 688 | D:2 | Found a faded altar of an unknown god. 889 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 922 | D:2 | Noticed Crazy Yiuf 951 | D:2 | Noticed Robin 966 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pentagon, layout_basic, serial_corexii_hall, chequers_hall_statues_corner_a, corexii_hall_statues_x, chequers_hall_statues_y, corexii_hall_statues_t, corexii_hall_statues_u, corexii_hall_statues_u D:2: layout_loops_ring, angelslayer_ecumenical_altar_simple_liquid, uniq_robin, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Melee: Unarmed || 9 Dagger || 11 Tailslap || 2 Cast: Magic Dart || 36 Searing Ray || 3 Armour: Skin || 25 Dodge: Dodged || 13