Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 9116870959647289022 67 corvidae the Conjurer (level 4, -5/33 HPs) Began as a Draconian Conjurer on June 9, 2025. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:47 (1096 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 1096, Time: 00:02:47 Health: -5/33 AC: 5 Str: 10 XL: 4 Next: 0% Magic: 0/7 EV: 11 Int: 20 God: Gold: 71 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . g - +0 dagger rCold . . . (no offhand) rNeg . . . (helmet unavailable) rPois . (cloak unavailable) rElec . (gloves unavailable) rCorr . (boots unavailable) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: quill-form A: quills, AC +5, unfitting armour, cold-blooded, armoured tail 1 a: Begin Untransformation You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Jewellery l - a ring of poison resistance Scrolls c - a scroll of fog {unknown} d - a scroll of poison {unknown} e - 2 scrolls of vulnerability {unknown} h - a scroll of blinking {unknown} i - 2 scrolls of teleportation {unknown} j - 2 scrolls of identify {unknown} m - a scroll of acquirement {unknown} n - 2 scrolls of torment {unknown} Potions a - a potion of magic k - a potion of brilliance {unknown} Talismans b - an inkwell talisman f - a quill talisman (active) Skills: + Level 0.9 Short Blades + Level 2.3 Dodging + Level 1.9 Stealth + Level 2.3 Spellcasting + Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The gnoll is heavily wounded. You have reached level 4! You feel stronger. You closely miss the gnoll. Your tail-slap misses the gnoll. The gnoll is heavily wounded. You stop channelling your searing ray. The gnoll closely misses you. A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! You hit the gnoll. You tail-slap the gnoll, but do no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * A gnoll comes into view. It is wielding a +0 club. You barely miss the gnoll. The gnoll is heavily wounded. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. You die... ####### #.....### #.##...### ###jj@.....#### #.j#######....#### #..# ####......##### ########j## #.....#.#....†. #.........####............## #.......#...##.....#.......# #.......#.#.#####..###...... #.....j.........##.......... #.............#...##.##.#### You could see 3 gnolls. Vanquished Creatures 2 gnolls (D:2) 3 adders (D:2) 2 dart slugs 2 giant cockroaches (D:1) 3 hobgoblins (D:1) 3 quokkas (D:2) A ball python (D:1) A bat (D:1) An endoplasm (D:1) A frilled lizard (D:1) A goblin (D:1) 2 kobolds (D:1) 2 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 391 | D:1 | Reached XP level 2. HP: 2/20 MP: 0/5 770 | D:1 | You fall into a shaft and drop 1 floor! 908 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/6 911 | D:2 | Learned a level 2 spell: Searing Ray 1086 | D:2 | Reached XP level 4. HP: 10/33 MP: 0/7 1088 | D:2 | HP: 1/33 [gnoll/+0 club (6)] 1095 | D:2 | HP: 1/33 [gnoll/+0 club (1)] 1096 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic D:2: layout_rooms, serial_bayou_ford_a, chequers_serial_rivers_large_b, glass_columns_c, minmay_hexomino_c4 Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.3 Short Blades | | 0.9 Stealth | | 1.9 Spellcasting | | 2.3 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 17 | || 17 Tailslap | 3 | 1 || 4 Dagger | 24 | 6 || 30 Cast: Magic Dart | 41 | 1 || 42 Searing Ray | 4 | || 4 Armour: Skin | 55 | 5 || 60 Dodge: Dodged | 37 | 4 || 41 Form: Quill | 1 | || 1