Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 9116870959647289022 (custom seed) 61 corvidae the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on June 9, 2025. Slain by an adder (1 damage) ... on level 2 of the Dungeon. The game lasted 00:03:14 (1478 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 1478, Time: 00:03:14 Health: 0/26 AC: 5 Str: 9 XL: 3 Next: 83% Magic: 0/6 EV: 11 Int: 20 God: Gold: 63 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . h - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -5) A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons d - a +0 club h - a +0 dagger (weapon) Missiles e - 16 stones n - 2 boomerangs Scrolls c - a scroll of poison g - 2 scrolls of vulnerability i - a scroll of immolation {unknown} l - 2 scrolls of teleportation m - a scroll of revelation {unknown} Potions a - a potion of magic j - a potion of brilliance k - a potion of mutation {unknown} Talismans b - an inkwell talisman f - a quill talisman Skills: + Level 2.1 Dodging + Level 2.4 Stealth + Level 2.0 Spellcasting + Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You feel very sick. The adder bites you. You are more poisoned. The adder poisons you! You hit the adder but do no damage. The adder is severely wounded. You feel very sick. The bat hits you. The adder bites you but does no damage. You closely miss the adder. The adder is severely wounded. You feel very sick. The adder bites you. You are lethally poisoned! The adder poisons you! The bat closely misses you. The adder misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The bat hits you but does no damage. The adder closely misses you. Unknown command. You barely miss the adder. Your tail-slap misses the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The bat hits you but does no damage. The adder closely misses you. You hit the adder but do no damage. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The bat closely misses you. The adder bites you but does no damage. You completely miss the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... ..#. ~~### #. ..# ... ~~#.# # #. #.# # .. #~#.# ##.#.##.# #.##. #~#.# #..#....# .....##~#.## #.....#.. # .........#~ #.#..... ##. #..#.###~~#....... ..#...##b.....#~~##>..... ......)S@##..###~~#...#.. #.....#####....#~~~...#.< ~.#.. ##...##~....#.. ♣.. #.##.#~....#.. ~.# #.#####..††#.. . #.# #.#....##. #.# #.##...##. #######.###.##...##. .............####### You could see an adder and a bat. Vanquished Creatures 2 gnolls (D:2) 2 adders (D:2) A dart slug (D:1) 2 giant cockroaches (D:1) 4 hobgoblins A quokka (D:1) 3 ball pythons 3 bats 2 endoplasms (D:1) 3 frilled lizards A goblin (D:1) 2 kobolds (D:1) 2 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 362 | D:1 | Reached XP level 2. HP: 10/20 MP: 3/5 1174 | D:1 | Learned a level 2 spell: Searing Ray 1211 | D:2 | Reached XP level 3. HP: 15/26 MP: 0/6 1456 | D:2 | Reached skill level 5 in Conjurations 1478 | D:2 | HP: 1/26 [poisoned by an adder] 1478 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic D:2: layout_rooms, serial_bayou_ford_a, chequers_serial_rivers_large_b, glass_columns_c, minmay_hexomino_c4 Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.4 Dodging | 2 | 2.1 Conjurations | 5 | 5.0 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Club || 13 Tailslap || 7 Dagger || 68 Cast: Magic Dart || 49 Searing Ray || 2 Use: Scroll || 6 Armour: Skin || 77 Dodge: Dodged || 98