Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 20250611 (custom seed) 48 corvidae the Conjurer (level 3, 0/24 HPs) Began as a Merfolk Conjurer on June 11, 2025. Slain by an adder (1 damage) ... on level 2 of the Dungeon. The game lasted 00:03:44 (2087 turns). corvidae the Conjurer (Merfolk Conjurer) Turns: 2087, Time: 00:03:44 Health: 0/24 AC: 2 Str: 7 XL: 3 Next: 72% Magic: 4/6 EV: 11 Int: 19 God: Gold: 48 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . j - +2 spear rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons e - a +0 short sword j - a +2 spear (weapon) k - a +0 sling Missiles d - 22 stones Armour a - a +0 robe (worn) Scrolls f - 2 scrolls of identify Potions b - a potion of magic g - a potion of lignification i - a potion of ambrosia {unknown} Baubles c - 2 flux baubles Talismans h - a rimehorn talisman l - an inkwell talisman Skills: + Level 2.8 Dodging + Level 2.4 Stealth + Level 2.5 Spellcasting + Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 20% 3-4/arc 11% 2 Stone Arrow Conj/Erth 20% 3d8 22% 3 Vampiric Draining Necr 2% 2d6 43% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Rending Blade Conj/Frge 10% 2d6 56% 4 Airstrike Air 1% 2d(1-17) 85% 4 Forge Lightning Spire Air/Frge 2% 3d4 85% 4 Nazja's Percussive Temp Frge 1% 4d4 99% 5 Splinterfrost Shell Ice/Frge 1% 6d4 100% 7 Lehudib's Crystal Spear Conj/Erth 5% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Fedhas Nemelex Xobeh Trog Zin Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You start resting. Magic restored. You start waiting. Done waiting. You start waiting. Done waiting. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! You hear the slow rusting of a drain nearby. The bat hits you. The kobold hits you with a +0 short sword. The hobgoblin hits you. The bat closely misses you. There is a stone staircase leading up here. The bat hits you. The kobold closely misses you. The hobgoblin hits you. The adder bites you. You are poisoned. The adder poisons you! You climb upwards. You feel sick. There is a stone staircase leading down, spattered with blood here. You feel sick. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You feel sick. The adder attacks as it pursues you! The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is heavily wounded. The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. You are no longer poisoned. The adder bites you. You die... ...##.....### #..##.............. ....###.#..# #..##.........##... ........##.# #..##.........###.. ....##.....####..###.......## ### ........#..#.....##.........##### #......#.........##.............# #................##.............. .......#.......).##.............. ######.....#####@S>.............. ##.##..#...g#รท..........)... #####.###...##...##............ #..........###..######......... #...............##............. #..............###.####........ ###..................# #........ #.............######## #........ >............## #........ You could see an adder and a hobgoblin. Vanquished Creatures 2 adders (D:2) 2 dart slugs 2 endoplasms 2 giant cockroaches (D:2) A hobgoblin (D:2) 4 quokkas 5 ball pythons 4 bats (D:2) 4 frilled lizards (D:1) A goblin (D:1) 4 kobolds 2 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 318 | D:1 | Reached XP level 2. HP: 11/19 MP: 0/5 321 | D:1 | Learned a level 2 spell: Searing Ray 668 | D:1 | Found a faded altar of an unknown god. 1122 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1708 | D:2 | Found a sparkling altar of Nemelex Xobeh. 1821 | D:3 | Found a sparkling altar of Nemelex Xobeh. 1821 | D:3 | Found a glowing silver altar of Zin. 1821 | D:3 | Found a blossoming altar of Fedhas. 1821 | D:3 | Found a bloodstained altar of Trog. 1834 | D:2 | Reached skill level 4 in Conjurations 2087 | D:2 | HP: 1/24 [poisoned by an adder] 2087 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_loops_ring, basic_ecumenical_altar, nrook_campfire, dk_noncrumbling_4 D:2: layout_rooms, basic_altar D:3: layout_rooms, chequers_temple_overflow_statue_of_worship, portal_sewer_entry_b, minmay_rat_hole Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 4 | 4.0 Dodging | | 2.8 Stealth | | 2.4 Spellcasting | | 2.5 Action || total ---------------------------++------- Melee: Short sword || 17 Spear || 4 Cast: Magic Dart || 61 Searing Ray || 3 Use: Scroll || 3 Armour: Robe || 34 Dodge: Dodged || 28