Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 18444527821694242188 (custom seed) 58 corvidae the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on June 11, 2025. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:53 (1804 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 1804, Time: 00:03:54 Health: 0/26 AC: 5 Str: 9 XL: 3 Next: 75% Magic: 6/6 EV: 11 Int: 20 God: Gold: 70 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . c - +0 short sword rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . e - amulet of magic regeneration Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.50/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons b - a +0 sling c - a +0 short sword (weapon) g - a +0 rapier Missiles d - 5 stones Jewellery e - an amulet of magic regeneration (worn) Scrolls i - a scroll of identify {unknown} j - a scroll of teleportation {unknown} Potions a - a potion of magic f - a potion of cancellation {unknown} h - a potion of curing {unknown} Skills: + Level 0.3 Ranged Weapons + Level 1.8 Dodging + Level 2.1 Stealth + Level 2.3 Spellcasting + Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You shoot a sling bullet. Something hits you. You shoot a sling bullet. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! You shoot a sling bullet. You hear some strange, mumbled words. You are confused. Something hits you. You unwield your +0 sling. c - a +0 short sword (weapon) Something barely misses you. You miss something. Something hits you. * * * LOW HITPOINT WARNING * * * You're too confused to move! You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * You're too confused to move! Something hits you but does no damage. You're too confused to cast spells. You bump into the rock wall. You feel less confused. Something hits you but does no damage. You miss something. Something hits you but does no damage. You barely miss something. Your tail-slap misses something. Something hits you. You die... ###### ########## #....#######. #......... +....'....... #.######## #....######## #.#....... #....'){@..# #.#....... #....#####.# #.#....... #..####....#####.#####.#....... ...<..)................+....... #..$#)####.#####.#####.#....... .. >.. ..............#....... .... #######.#######....... #.... #..# #....... #... #..# #....... There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A dart slug (D:2) A ribbon worm (D:1) 2 orcs (D:2) 4 endoplasms A giant cockroach (D:1) A quokka (D:1) 3 ball pythons 3 bats (D:1) 2 frilled lizards 3 goblins (D:2) 6 hobgoblins 3 kobolds 6 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 566 | D:1 | Reached XP level 2. HP: 19/20 MP: 3/5 695 | D:1 | Found a faded altar of an unknown god. 1218 | D:1 | Learned a level 2 spell: Searing Ray 1284 | D:2 | Reached XP level 3. HP: 15/26 MP: 2/6 1657 | D:2 | Reached skill level 5 in Conjurations 1804 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_basic, chequers_ecumenical_altar_simple_redux D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Conjurations | 5 | 5.0 Ranged Weapons | | 0.3 Dodging | | 1.8 Spellcasting | | 2.3 Action || total ---------------------------++------- Melee: Unarmed || 7 Tailslap || 3 Short sword || 14 Fire: Sling || 14 Cast: Magic Dart || 63 Searing Ray || 5 Use: Scroll || 2 Armour: Skin || 36 Dodge: Dodged || 18