Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 5517892760047573419 25 corvidae the Conjurer (level 2, -2/20 HPs) Began as a Draconian Conjurer on June 11, 2025. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:00 (1398 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 1398, Time: 00:02:01 Health: -2/20 AC: 4 Str: 9 XL: 2 Next: 82% Magic: 0/5 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . b - +0 whip rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: slowed, very slow A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons b - a +0 whip (weapon) d - a +0 dagger Scrolls c - a scroll of revelation {unknown} e - a scroll of amnesia {unknown} f - a scroll of enchant armour {unknown} g - a scroll of blinking {unknown} Potions a - a potion of magic h - a potion of cancellation {unknown} Skills: + Level 1.7 Dodging + Level 1.9 Stealth + Level 2.1 Spellcasting + Level 4.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd of freezing (lightly wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. An endoplasm comes into view. The gnoll closely misses you. The endoplasm quivers. You hit the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. You closely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 halberd of freezing. You feel yourself slow down. The gnoll freezes you. The gnoll hits you from afar with a +0 spear. You completely miss the gnoll. You tail-slap the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 halberd of freezing. You feel as though you will be slow longer. The gnoll freezes you. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd of freezing (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! The gnoll hits you from afar with a +0 spear. You die... ...... .# .. .. ##.. .... ....> ####...## ..... ###.#.....#...... ......>.#.#...... ......j........ ....##j# #..##@# #..##.# #.....# +# ##.#### .# #.# .# #.# .############.# ..............# ...############ You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) 3 giant cockroaches (D:1) 3 jackals (D:1) 3 quokkas (D:1) 3 ball pythons (D:1) 3 bats (D:1) 4 endoplasms (D:1) A frilled lizard (D:1) A goblin (D:1) 2 kobolds (D:1) A rat (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 351 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 362 | D:1 | Learned a level 2 spell: Searing Ray 1398 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_loops_corners D:2: layout_loops_corners, minmay_split_cup_small Action || total ---------------------------++------- Melee: Whip || 29 Tailslap || 3 Cast: Magic Dart || 45 Searing Ray || 2 Armour: Skin || 33 Dodge: Dodged || 25