Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 8389665288368285276 27 corvidae the Conjurer (level 2, -2/20 HPs) Began as a Draconian Conjurer on June 11, 2025. Slain by a gnoll ... wielding a +0 whip (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:04 (1175 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 1175, Time: 00:03:04 Health: -2/20 AC: 4 Str: 9 XL: 2 Next: 93% Magic: 0/5 EV: 11 Int: 18 God: Gold: 49 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . f - +2 hand axe (heavy) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons d - a +0 club f - a +2 heavy hand axe (weapon) Scrolls c - a scroll of teleportation e - a scroll of fog {unknown} g - a scroll of enchant armour {unknown} Potions a - a potion of magic b - 2 potions of curing {unknown} Skills: + Level 1.8 Dodging * Level 1.8 Stealth + Level 2.3 Spellcasting + Level 4.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 19% 1 Hailstorm Conj/Ice 10% 3d6 21% 3 Frozen Ramparts Ice 4% 1d1 47% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. You stop channelling your searing ray. The gnoll hits you with a +0 whip. A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! The gnoll hits you with a +0 whip. A gnoll comes into view. It is wielding a +0 whip. The gnoll hits you with a +0 whip. The gnoll hits you but does no damage. The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. You tail-slap the gnoll, but do no damage. The gnoll is almost dead. The gnoll barely misses you. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You hit the gnoll. You kill the gnoll! The gnoll hits you with a +0 whip. You die... ### #.. # #.####.# #########.#... #.......#.#.## #.##.........# ##.##.##.#......# #.....##j######## #..#####@# #..#####.# #####).......# # #.........###. .. #.#.....#.# . ... #.##...##.###..... #.###............. #.# #..##.##...... #.# #.>##.......# You could see a gnoll. Vanquished Creatures A gnoll (D:2) A dart slug (D:1) A ribbon worm (D:2) 5 endoplasms (D:1) A giant cockroach (D:1) 3 hobgoblins 2 quokkas 2 ball pythons A bat (D:2) 2 goblins (D:1) 2 kobolds 4 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 345 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 348 | D:1 | Learned a level 2 spell: Searing Ray 1175 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_rooms, nicolae_titane D:2: minmay_general_purpose_star, layout_loops_cross, basic_altar, serial_shops, shop_fountains, dreamdust_mushroom_princess Action || total ---------------------------++------- Melee: Club || 14 Tailslap || 2 Hand axe || 10 Cast: Magic Dart || 51 Searing Ray || 4 Use: Scroll || 1 Armour: Skin || 24 Dodge: Dodged || 20