Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 20250612 (custom seed) 45 corvidae the Conjurer (level 3, -3/27 HPs) Began as a Draconian Conjurer on June 12, 2025. Slain by a scorpion (5 damage) ... on level 2 of the Dungeon on June 13, 2025. The game lasted 00:07:54 (2081 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 2081, Time: 00:07:54 Health: -3/27 AC: 5 Str: 9 XL: 3 Next: 42% Magic: 0/6 EV: 11 Int: 20 God: Gold: 109 SH: 0 Dex: 9 Spells: 1/6 levels left rFire . . . d - +0 sling rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-3 -> -5) A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 109 gold pieces. Inventory: Hand Weapons d - a +0 sling (weapon) f - a +0 sling g - a +0 dagger k - a +0 falchion Missiles m - 6 poisoned darts Magical Staves c - a staff of earth Scrolls h - a scroll of noise {unknown} n - a scroll of identify {unknown} o - 2 scrolls of teleportation Potions a - a potion of magic b - a potion of ambrosia {unknown} e - a potion of lignification {unknown} i - a potion of attraction {unknown} j - a potion of heal wounds {unknown} l - a potion of might {unknown} Skills: + Level 0.5 Fighting + Level 1.1 Ranged Weapons + Level 1.9 Dodging + Level 1.9 Stealth + Level 0.2 Unarmed Combat + Level 2.1 Spellcasting + Level 4.7 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Construct Spike Laun Frge 4% 2d3 24% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 2% N/A 43% 3 Launch Clockwork Bee Frge 2% N/A 43% 3 Ozocubu's Armour Ice 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Forge Blazeheart Golem Fire/Frge 2% N/A 83% 4 Forge Lightning Spire Air/Frge 2% 3d4 83% 4 Arcjolt Conj/Air 5% 1d15 86% 5 Detonation Catalyst Fire/Alch 2% 2d2 99% 5 Manifold Assault Tloc 1% N/A 100% 7 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Aim: a scorpion (moderately wounded, 78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) The scorpion stings you. You are poisoned. The scorpion poisons you! The scorpion stings you. The searing ray hits the scorpion. The scorpion is heavily wounded. You feel sick. The scorpion stings you. The searing ray hits the scorpion. The scorpion is severely wounded. You feel sick. The scorpion misses you. The searing ray hits the scorpion. The scorpion is almost dead. You finish channelling your searing ray. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, 100% to hit) The magic dart hits the scorpion. The scorpion is almost dead. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you but does no damage. The scorpion stings you. You die... #........#.#####....# .........#.#...'....# ##########.#........## # .........#.##.##... .. #######....#...#.# .## #.#........#...# #.##.#......... ..>..##.#..#... .#.#.....@##... ..#...##..s# ... ## #.#.#...#.. # #.#.......... #...#...#...... #..##.##.#...# #. .. .##.## # ... .. .. You could see a scorpion. Vanquished Creatures An adder (D:1) 2 ribbon worms (D:2) 2 endoplasms (D:1) 3 giant cockroaches (D:1) 6 hobgoblins 3 quokkas (D:1) 5 ball pythons 2 bats (D:1) 2 frilled lizards (D:1) A goblin (D:2) 3 kobolds 4 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 381 | D:1 | Reached XP level 2. HP: 18/20 MP: 0/5 384 | D:1 | Learned a level 2 spell: Searing Ray 1300 | D:2 | Reached skill level 1 in Ranged Weapons 1458 | D:1 | Reached XP level 3. HP: 27/27 MP: 6/6 1909 | D:2 | Learned a level 2 spell: Construct Spike Launcher 2069 | D:2 | Noticed a scorpion 2081 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_loops_ring, serial_bayou, serial_bayou_shore_b, serial_bayou_pond_d, serial_bayou_ford_a, serial_bayou_shore_a, serial_park_tiny_pond D:2: minmay_angry_zag, layout_basic, hangedman_decor_clover_reticule, grunt_decor_clamped, minmay_pentomino_v2, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 1 | 1.1 Fighting | | 0.5 Dodging | | 1.9 Stealth | | 1.9 Unarmed Combat | | 0.2 Spellcasting | | 2.1 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 5 Falchion || 35 Tailslap || 2 Fire: Sling || 30 Cast: Magic Dart || 54 Searing Ray || 3 Use: Scroll || 3 Stab: Sleeping || 1 Armour: Skin || 79 Dodge: Dodged || 57