Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 20250613 (custom seed) 30 corvidae the Conjurer (level 3, -2/26 HPs) Began as a Draconian Conjurer on June 13, 2025. Slain by a ribbon worm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:04:11 (2075 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 2075, Time: 00:04:12 Health: -2/26 AC: 5 Str: 9 XL: 3 Next: 3% Magic: 0/6 EV: 5 Int: 20 God: Gold: 41 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . e - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: held A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles b - 29 stones (quivered) Jewellery j - a ring of wizardry Scrolls c - a scroll of immolation d - 2 scrolls of identify {unknown} f - a scroll of torment {unknown} g - a scroll of poison {unknown} i - a scroll of enchant armour {unknown} k - a scroll of summoning {unknown} Potions a - a potion of magic h - a potion of enlightenment {unknown} l - a potion of curing {unknown} Skills: + Level 2.3 Dodging * Level 2.0 Stealth * Level 2.2 Spellcasting * Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Without enough magic to sustain it, your Searing Ray dissipates. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You hit the ribbon worm but do no damage. The ribbon worm is severely wounded. The ribbon worm barely misses you. Okay, then. You hit the ribbon worm but do no damage. The ribbon worm is heavily wounded. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The web tears apart. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You barely miss the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The web tears apart. The ribbon worm misses you. You hit the ribbon worm but do no damage. The ribbon worm is heavily wounded. You hit the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you but does no damage. You struggle to detach yourself from the web. The ribbon worm bites you. You die... #..... #. ####.##.# .. ###.......# #. #......##.. #.## ##......##.# #... .#......##.# ?$# ..#.......... ##w###..#.........# #. #.@#....###......## #.#....#..# #.##.#.# #...†.....# #.##..... ###......####.####.## ####.###.##.####.## #.##...#......†. #....#..#.###### ##.##.....# ##.###.### You could see a ribbon worm (catching breath). Vanquished Creatures A dart slug (D:1) 5 giant cockroaches 4 hobgoblins 2 jackals (D:1) A quokka (D:1) 4 bats (D:1) 6 endoplasms A goblin (D:2) A kobold (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 512 | D:1 | Found a faded altar of an unknown god. 528 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 532 | D:1 | Learned a level 2 spell: Searing Ray 2032 | D:2 | Reached XP level 3. HP: 20/26 MP: 0/6 2061 | D:2 | HP: 1/26 [ribbon worm (1)] 2069 | D:2 | HP: 1/26 [ribbon worm (1)] 2075 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shattered_statue, layout_basic, hellmonk_ecumenical_altar_blasted, lemuel_flame_loot_1 D:2: layout_loops_cross, minmay_pentomino_t4 Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.3 Stealth | 2 | 2.0 Spellcasting | | 2.2 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Unarmed || 30 Tailslap || 8 Dagger || 31 Throw: Stone || 17 Cast: Magic Dart || 62 Searing Ray || 2 Armour: Skin || 57 Dodge: Dodged || 53