Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 20250615 (custom seed) 16 corvidae the Conjurer (level 2, -1/20 HPs) Began as a Draconian Conjurer on June 15, 2025. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:05 (1107 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 1107, Time: 00:02:06 Health: -1/20 AC: 4 Str: 9 XL: 2 Next: 37% Magic: 2/5 EV: 11 Int: 18 God: Gold: 34 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . b - +0 spear rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr + (no boots) SInv . (no amulet) Will ..... f - ring of resist corrosion Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons b - a +0 spear (weapon) g - a +0 trident Missiles h - 3 stones Jewellery f - a ring of resist corrosion (worn) Scrolls c - 2 scrolls of vulnerability d - a scroll of identify {unknown} Potions a - a potion of magic e - a potion of moonshine {unknown} Skills: + Level 0.2 Polearms + Level 1.8 Dodging + Level 1.8 Stealth + Level 2.1 Spellcasting + Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You hit the jackal. You kill the jackal! You hear a shout! You hear a loud squeak. The jackal completely misses you. The jackal bites you but does no damage. You hit the jackal but do no damage. The gnoll hits you with a +0 flail. The jackal bites you but does no damage. The gnoll hits you with a +0 flail. You hit the jackal but do no damage. You tail-slap the jackal. The jackal is heavily wounded. The jackal closely misses you. The gnoll hits you with a +0 flail. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal closely misses you. The gnoll completely misses you. You hit the jackal. Your tail-slap misses the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The gnoll hits you but does no damage. The jackal bites you but does no damage. You miss the jackal. The jackal is severely wounded. The jackal barely misses you. The gnoll completely misses you. You hit the jackal. You kill the jackal! The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. You die... ##......###......# +..>.............# ##<.....#....###.# #..#####.##.# # #.........#.# ##.##.....#.# ##### #.##.....#.# ......##.########.# ...........jj@j.#.# ..$....#.######.#.. .......#.# .# ......j#.. .. ........... ## ......#####. .....j .. ...... .# You could see 3 gnolls. Vanquished Creatures A dart slug (D:1) 2 hobgoblins (D:1) 2 jackals (D:2) 5 ball pythons (D:1) A bat (D:1) An endoplasm (D:2) A goblin (D:1) A kobold (D:1) 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 346 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 349 | D:1 | Learned a level 2 spell: Searing Ray 1107 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_a, layout_basic D:2: layout_basic Action || total ---------------------------++------- Melee: Unarmed || 3 Spear || 14 Tailslap || 1 Cast: Magic Dart || 22 Searing Ray || 1 Use: Scroll || 2 Armour: Skin || 21 Dodge: Dodged || 20