Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 12304042246733151085 (custom seed) 39 corvidae the Conjurer (level 3, -4/26 HPs) Began as a Draconian Conjurer on June 17, 2025. Slain by Grinder (7 damage) ... on level 3 of the Dungeon. The game lasted 00:03:15 (1595 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 1595, Time: 00:03:16 Health: -4/26 AC: 5 Str: 9 XL: 3 Next: 28% Magic: 0/6 EV: 11 Int: 20 God: Gold: 105 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . h - +0 short sword rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . f - amulet of magic regeneration Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.50/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons d - a +0 dagger h - a +0 short sword (weapon) Missiles e - 17 stones Armour c - a +1 pair of gloves Jewellery f - an amulet of magic regeneration (worn) Scrolls i - a scroll of teleportation {unknown} l - a scroll of poison {unknown} Potions a - a potion of magic j - a potion of brilliance k - a potion of might {unknown} Talismans g - a rimehorn talisman Skills: + Level 1.8 Dodging + Level 1.9 Stealth + Level 2.2 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 24% 2d7 9% 2 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Olgreb's Toxic Radiance Alch 2% N/A 83% 4 Irradiate Conj/Alch 6% 3d13 83% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [[ Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The searing ray hits Grinder! Grinder is moderately wounded. The searing ray misses Grinder. Grinder sighs, "No one appreciates my work." The searing ray hits Grinder. Grinder is heavily wounded. You finish channelling your searing ray. Grinder barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder, carrying a wand of warping (heavily wounded, 75% to hit) You focus your ray upon Grinder. The searing ray hits Grinder. Grinder is severely wounded. (Press . to maintain the ray.) Grinder gestures at you. You suddenly lose the ability to move! You stop channelling your searing ray. A black bear comes into view. Grinder hits you. Grinder gestures at you. You shrug off the repeated attempt to disable you. Grinder hits you. You can act again. Grinder hits you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder, carrying a wand of warping (severely wounded, 75% to hit) You focus your ray upon Grinder. The searing ray hits Grinder! Grinder is almost dead. (Press . to maintain the ray.) Grinder gestures at you. Pain shoots through your body! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray misses Grinder. Grinder hits you! You die... Grinder says, "Hey, I wasn't done torturing you yet!" ### #.### #<..# #.### #.# #.# #.# #######.# ......†@# #######5# #.. #..# #..# #... #.#. #[#)# You could see Grinder. Vanquished Creatures An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 4 endoplasms 2 giant cockroaches (D:1) 5 hobgoblins 2 quokkas 3 ball pythons 4 goblins (D:2) 4 kobolds 2 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 458 | D:1 | Found Ogaudy's Weapon Shoppe. 459 | D:1 | Noticed a +0 bardiche 460 | D:1 | Noticed a +0 giant spiked club 471 | D:1 | Reached XP level 2. HP: 17/20 MP: 0/5 474 | D:1 | Learned a level 2 spell: Searing Ray 649 | D:1 | Found Baewofiu's Armour Shop. 767 | D:1 | Found Hebbaiq's Antique Armour Emporium. 1015 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 1051 | D:2 | Got the Excursus on the Catalyst 1582 | D:3 | Noticed Grinder 1589 | D:3 | Paralysed by Grinder for 4 turns 1589 | D:3 | Noticed a black bear 1595 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_loops_cross, serial_shops, nicolae_shop_mannequins, nicolae_shop_overgrown_old_shop, shop D:2: layout_loops_cross D:3: layout_basic, mainiacjoe_overflow_small_starburst, uniq_grinder, uniq_robin Action || total ---------------------------++------- Melee: Dagger || 7 Tailslap || 1 Cast: Magic Dart || 58 Searing Ray || 5 Use: Scroll || 1 Armour: Skin || 16 Dodge: Dodged || 8