Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 20250624 (custom seed) 133 corvidae the Conjurer (level 5, -2/36 HPs) Began as a Merfolk Conjurer on June 24, 2025. Slain by Edmund ... wielding a +1 flail of protection (12 damage) ... on level 4 of the Dungeon. The game lasted 00:08:19 (3471 turns). corvidae the Conjurer (Merfolk Conjurer) Turns: 3471, Time: 00:08:19 Health: -2/36 AC: 7 Str: 7 XL: 5 Next: 16% Magic: 1/9 EV: 11 Int: 20 God: Gold: 156 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . k - +4 short sword rCold + + . (no offhand) rNeg . . . u - +4 leather armour of Understanding {rElec rPois rC++ Will-} rPois + (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... x - amulet of regeneration Stlth ++ g - ring of wizardry HPRegen 1.06/turn (no ring) MPRegen 0.11/turn %: wizardry (x1) @: about to teleport A: (nimble swimmer 2), mertail a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 156 gold pieces. Inventory: Hand Weapons h - a +0 dagger k - a +4 short sword (weapon) o - a +0 spectral short sword r - a +0 short sword t - a +0 short sword y - a +0 short sword Armour m - the +5 scale mail "Udeshi" {Int+3} (You took it off a kobold on level 2 of the Dungeon) Int+3: It affects your intelligence (+3). u - the +4 leather armour of Understanding (worn) {rElec rPois rC++ Will-} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. rC++: It greatly protects you from cold. Will-: It decreases your willpower. w - a +0 leather armour of cold resistance Jewellery g - a ring of wizardry (worn) x - an amulet of regeneration (worn) z - a +6 ring of strength Wands v - a wand of flame (24) Scrolls a - a scroll of blinking {unknown} c - 2 scrolls of teleportation s - a scroll of immolation {unknown} B - a scroll of identify Potions b - a potion of magic d - 2 potions of moonshine e - a potion of heal wounds {unknown} f - 2 potions of curing {unknown} i - a potion of resistance {unknown} j - 2 potions of mutation l - a potion of brilliance {unknown} n - a potion of attraction {unknown} p - a potion of might {unknown} q - a potion of haste {unknown} A - a potion of lignification {unknown} Skills: + Level 0.5 Fighting + Level 0.7 Short Blades + Level 0.5 Armour + Level 3.5 Dodging + Level 2.4 Stealth + Level 0.4 Unarmed Combat + Level 2.9 Spellcasting + Level 4.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 1% 1 b - Searing Ray Conj 38% 2d5 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 32% 4 Forge Lightning Spire Air/Frge 2% 3d4 61% 4 Arcjolt Conj/Air 5% 1d15 65% 5 Malign Gateway Summ/Tloc 1% N/A 100% 7 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Summon Horrible Things Summ 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Nemelex Xobeh Vehumet Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Edmund says, "You wouldn't believe how much I paid for this flail." Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +1 flail of protection and wearing a +0 scale mail (81% to hit) You focus your ray upon Edmund. The searing ray hits Edmund but does no damage. (Press . to maintain the ray.) The searing ray hits Edmund but does no damage. The searing ray misses Edmund. The searing ray hits Edmund but does no damage. You finish channelling your searing ray. Edmund hits you with a +1 flail of protection. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +1 flail of protection and wearing a +0 scale mail (81% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. Edmund is lightly wounded. (Press . to maintain the ray.) Edmund hits you with a +1 flail of protection. The searing ray hits Edmund but does no damage. Edmund is lightly wounded. Edmund closely misses you. The searing ray hits Edmund but does no damage. Edmund is lightly wounded. Edmund hits you with a +1 flail of protection! Without enough magic to sustain it, your Searing Ray dissipates. Edmund hits you with a +1 flail of protection! Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Edmund completely misses you. Edmund attacks as he pursues you! Edmund hits you with a +1 flail of protection. * * * LOW HITPOINT WARNING * * * Edmund hits you with a +1 flail of protection! You die... Edmund whines, "They better pay attention to me now!" #.# #.#..<............ ..# #†...###.#.###>## ### #..#.# #.#.# ... #....###.#.# #.# #.##.....#.# #.. #.####[###.# #.# # ###.####.# #.# #.# .# .........# #.###.#..#.## ....###### #..@@........ #.### #####...^#.## . ####.# .# # You could see Edmund. Vanquished Creatures 2 orc priests (D:3) 2 adders 2 dart slugs 3 orcs (D:3) A ribbon worm (D:3) 5 endoplasms 4 giant cockroaches 6 hobgoblins 4 quokkas 8 ball pythons 3 bats 2 frilled lizards (D:3) 4 goblins (D:1) 10 kobolds 3 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 350 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 353 | D:1 | Learned a level 2 spell: Searing Ray 729 | D:1 | Found a faded altar of an unknown god. 1500 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 1542 | D:2 | Found a sparkling altar of Nemelex Xobeh. 1562 | D:2 | Identified the +4 leather armour of Understanding {rElec | rPois rC++ Will-} 2402 | D:2 | Identified the +5 scale mail "Udeshi" {Int+3} 2736 | D:3 | Reached XP level 4. HP: 30/30 MP: 2/7 2823 | D:3 | Found a radiant altar of Vehumet. 2834 | D:3 | Reached skill level 4 in Conjurations 2972 | D:3 | Reached XP level 5. HP: 17/36 MP: 0/9 3458 | D:4 | Noticed Edmund 3471 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_loops_ring, angelslayer_ecumenical_altar_simple_liquid, nicolae_eternal_life, kennysheep_flooded_box D:2: layout_basic, basic_altar, minmay_misc_feat_iff D:3: layout_rooms, vehumet_altar_wand_db D:4: layout_loops_ring, trog_book, gammafunk_temple_overflow_elements, uniq_crazy_yiuf_cottage, uniq_edmund, uniq_duvessa Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.5 Conjurations | 4 | 4.1 Fighting | | 0.5 Short Blades | | 0.7 Armour | | 0.5 Stealth | | 2.4 Unarmed Combat | | 0.4 Spellcasting | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 36 | || 36 Unarmed | 9 | || 9 Short sword | 10 | 26 || 36 Cast: Magic Dart | 80 | 11 || 91 Searing Ray | 4 | 6 || 10 Use: Scroll | 6 | 3 || 9 Armour: Robe | 24 | || 24 Leather armour | 11 | 32 || 43 Dodge: Dodged | 41 | 26 || 67