Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 3724426889196498615 17 corvidae the Conjurer (level 2, -2/20 HPs) Began as a Draconian Conjurer on June 24, 2025. Slain by a gnoll ... wielding a +1 heavy spear (12 damage) ... on level 1 of the Dungeon. The game lasted 00:01:28 (474 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 474, Time: 00:01:29 Health: -2/20 AC: 4 Str: 15 XL: 2 Next: 44% Magic: 1/5 EV: 11 Int: 18 God: Gold: 72 SH: 0 Dex: 9 Spells: 2/5 levels left rFire x . . e - +2 hand axe (elec) rCold + . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... f - ring of ice Stlth ++ g - +6 ring of strength HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons e - a +2 hand axe of electrocution (weapon) Missiles c - 3 poisoned darts Jewellery f - a ring of ice (worn) g - a +6 ring of strength (worn) Potions a - a potion of magic Skills: + Level 2.1 Dodging + Level 1.8 Stealth + Level 0.2 Unarmed Combat + Level 2.0 Spellcasting + Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 26% 2 Fugue of the Fallen Necr 1% N/A 47% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Anguish Hex/Necr 0% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You closely miss the jackal. The jackal stops to sniff the ground. The jackal barely misses you. x2 You closely miss the jackal. The jackal closely misses you. The jackal bites you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) You focus your ray upon the jackal. The searing ray hits the jackal. The jackal is moderately wounded. The searing ray hits the quokka. The quokka is almost dead. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The jackal barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The jackal barely misses you. The gnoll hits you from afar with a +1 heavy spear! The jackal barely misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. The gnoll barely misses you. You hit the jackal. You tail-slap the jackal, but do no damage. The jackal is heavily wounded. The jackal misses you. The jackal bites you. The gnoll hits you from afar with a +1 heavy spear. You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. x2; The gnoll barely misses you. You hit the jackal. You tail-slap the jackal. You kill the jackal! You hit the quokka. You kill the quokka! The gnoll hits you from afar with a +1 heavy spear! Ouch! That really hurt! You die... #.........# #.#.........# #.........###.####....†.### #......>.....†............. #.......................... #..........##.#####........ #.............# #.....#### #.........###.# #.....# #.........###.# #.....# #######...@##.# #.....# ####.##.. ......# j.# .... #...## #...# #|..# #.... # ## You could see a gnoll. Vanquished Creatures 2 dart slugs (D:1) A giant cockroach (D:1) 2 jackals (D:1) A quokka (D:1) 3 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 6 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 325 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 328 | D:1 | Learned a level 2 spell: Searing Ray 474 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_basic Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.1 Stealth | | 1.8 Unarmed Combat | | 0.2 Spellcasting | | 2.0 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 26 Hand axe || 9 Tailslap || 2 Cast: Magic Dart || 23 Searing Ray || 1 Use: Scroll || 2 Armour: Skin || 33 Dodge: Dodged || 52