Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 7934085936603094945 49 corvidae the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on June 24, 2025. Slain by a goblin ... wielding a +0 dagger ... led by Robin (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:01 (1485 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 1485, Time: 00:03:02 Health: 0/26 AC: 7 Str: 9 XL: 3 Next: 51% Magic: 4/15 EV: 11 Int: 20 God: Gold: 158 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . b - +0 sling rCold . . . (no offhand) rNeg . . . f - +2 hat rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... i - ring of magical power Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.14/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 158 gold pieces. Inventory: Hand Weapons b - a +0 sling (weapon) g - a +0 heavy flail Armour f - a +2 hat (worn) Magical Staves h - a staff of cold Jewellery i - a ring of magical power (worn) Scrolls e - a scroll of identify Potions a - a potion of magic c - 2 potions of invisibility d - a potion of curing Skills: + Level 0.2 Fighting + Level 1.0 Ranged Weapons + Level 2.2 Dodging + Level 1.9 Stealth + Level 2.2 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You kill the goblin! The searing ray hits Robin. Robin is severely wounded. The searing ray misses the goblin. The goblin closely misses you. The goblin hits you but does no damage. The searing ray hits the goblin! You kill the goblin! The searing ray hits Robin! You kill Robin! The goblin barely misses you. The goblin hits you with a +0 dagger. The searing ray hits the hobgoblin. The hobgoblin is heavily wounded. The searing ray hits the goblin. You kill the goblin! You finish channelling your searing ray. The goblin misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The goblin barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (severely wounded, 72% to hit) You focus your ray upon the goblin. The searing ray misses the goblin. (Press . to maintain the ray.) The hobgoblin hits you but does no damage. The goblin misses you. The goblin hits you but does no damage. The searing ray hits the goblin. You kill the goblin! The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The hobgoblin closely misses you. Your Ranged Weapons skill increases to level 1! The searing ray misses the goblin. The goblin barely misses you. The hobgoblin misses you. The goblin barely misses you. The searing ray hits the goblin. The goblin is severely wounded. You finish channelling your searing ray. The goblin hits you with a +0 dagger. You die... ##.###..###.# .# #. ##..###.###### .###. #............# .....##.......#### .#...#.#.##..# ##)##.#.#.....# #.!$#...###...# #.gg#...###...# # #.#@#...).....# #..##g##...###.#.# #....).†...# ....# #.##.)...........# ######.........# #........... #.#.......### #.###..)### .# ... You could see a hobgoblin (strong) and 2 goblins. Vanquished Creatures Robin (D:2) An adder (D:2) 3 endoplasms 3 giant cockroaches 3 hobgoblins 2 quokkas (D:1) 3 ball pythons A bat (D:2) 3 frilled lizards (D:2) 9 goblins 3 kobolds 2 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 193 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 196 | D:1 | Learned a level 2 spell: Searing Ray 1298 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1473 | D:2 | Noticed Robin 1480 | D:2 | Killed Robin 1483 | D:2 | HP: 1/26 [goblin/+0 dagger[Robin] (4)] 1484 | D:2 | Reached skill level 1 in Ranged Weapons 1485 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_loops_corners D:2: layout_loops_ring, minmay_distorted, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Ranged Weapons | 1 | 1.0 Fighting | | 0.2 Stealth | | 1.9 Spellcasting | | 2.2 Conjurations | | 4.5 Action || total ---------------------------++------- Fire: Sling || 21 Cast: Magic Dart || 40 Searing Ray || 3 Use: Scroll || 2 Armour: Skin || 29 Dodge: Dodged || 31