Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 10632334111710216289 254 corvidae the Conjurer (level 5, -2/39 HPs) Began as a Draconian Conjurer on June 24, 2025. Frozen to death by an endoplasm (3 damage) ... on level 3 of the Dungeon. The game lasted 00:04:05 (2109 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 2109, Time: 00:04:06 Health: -2/39 AC: 5 Str: 9 XL: 5 Next: 90% Magic: 9/9 EV: 11 Int: 20 God: Gold: 69 SH: 0 Dex: 10 Spells: 7/10 levels left rFire . . . i - +0 sling rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn MPRegen 0.11/turn %: random rage (3%) @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1, berserk 1, no potion heal 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons b - a +0 short sword e - a +2 short sword of venom h - a +0 scythe i - a +0 sling (weapon) Armour g - an orb of energy Scrolls c - 2 scrolls of identify {unknown} d - 2 scrolls of noise {unknown} j - a scroll of revelation {unknown} Potions a - a potion of magic f - 2 potions of ambrosia {unknown} Skills: + Level 0.5 Fighting + Level 1.4 Short Blades + Level 0.1 Ranged Weapons + Level 3.2 Dodging + Level 2.0 Stealth + Level 0.5 Unarmed Combat + Level 3.2 Spellcasting + Level 5.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. You sometimes lose your temper in combat. Potions are less effective at restoring your health. Message History The endoplasm quivers. The ribbon worm bites you. You shoot a sling bullet. The sling bullet hits the ribbon worm! The ribbon worm is moderately wounded. The bat closely misses you. The ribbon worm bites you. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is moderately wounded. The bat misses you. The orc hits you with a +0 club. The ribbon worm barely misses you. The bat hits you but does no damage. The orc hits you with a +0 club. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is moderately wounded. The bat barely misses you. The ribbon worm bites you. The orc hits you but does no damage. You shoot a sling bullet. The sling bullet barely misses the ribbon worm. The bat hits you but does no damage. The endoplasm freezes you. You are frozen. You feel yourself slow down. The ribbon worm bites you. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is moderately wounded. The bat hits you but does no damage. The bat barely misses you. The endoplasm completely misses you. The bat closely misses you. The ribbon worm closely misses you. The orc hits you but does no damage. The endoplasm closely misses you. The orc hits you but does no damage. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The ribbon worm closely misses you. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is heavily wounded. You feel yourself speed up. The bat closely misses you. The endoplasm freezes you. You are frozen. You die... #..................... #.......######........ #.......# #........ #.......# #.%...... #####.#### ##........ #.#...[##......... .............#. ......J.....## ...#.oo@#...# #....oow.b?## #...o##....# #....##....# #..........# ...#....#... ............# ............# You could see a ribbon worm, an orc priest, 4 orcs, an endoplasm and a bat. Vanquished Creatures Sigmund (D:2) A bombardier beetle (D:3) A gnoll (D:1) 2 adders (D:2) 2 dart slugs (D:2) An orc (D:3) 5 endoplasms A giant cockroach (D:1) 3 hobgoblins (D:1) A quokka (D:2) 5 ball pythons 5 bats 2 frilled lizards 3 goblins (D:1) 3 kobolds 4 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 272 | D:1 | Reached XP level 2. HP: 13/20 MP: 1/5 275 | D:1 | Learned a level 2 spell: Searing Ray 865 | D:1 | Found a faded altar of an unknown god. 1029 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1516 | D:2 | Noticed Sigmund 1529 | D:2 | Killed Sigmund 1530 | D:2 | Reached skill level 1 in Short Blades 1530 | D:2 | Reached skill level 5 in Conjurations 1530 | D:2 | Reached XP level 4. HP: 11/34 MP: 0/8 1530 | D:2 | Reached XP level 5. HP: 12/39 MP: 0/9 1549 | D:2 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 1549 | D:2 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 2108 | D:3 | HP: 1/39 [orc priest/divine providence (12)] 2109 | D:3 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_basic, basic_ecumenical_altar D:2: layout_basic, grunt_ministairs_6, uniq_sigmund D:3: layout_basic, mainiacjoe_overflow_paths, dreamdust_mushroom_princess, skrybe_limestone_x, grunt_ministairs_6 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 3 | 3.2 Short Blades | 1 | 1.4 Spellcasting | 3 | 3.2 Conjurations | 5 | 5.2 Stealth | 2 | 2.0 Fighting | | 0.5 Ranged Weapons | | 0.1 Unarmed Combat | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 24 | 2 || 26 Unarmed | 2 | || 2 Tailslap | 2 | || 2 Fire: Sling | | 11 || 11 Cast: Magic Dart | 57 | 6 || 63 Searing Ray | 3 | 3 || 6 Use: Potion | | 1 || 1 Armour: Skin | 19 | 20 || 39 Dodge: Dodged | 17 | 12 || 29