Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 7727231962416031932 (custom seed) 41 corvidae the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on June 24, 2025. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:26 (1026 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 1026, Time: 00:04:26 Health: 0/26 AC: 5 Str: 9 XL: 3 Next: 32% Magic: 1/6 EV: 11 Int: 20 God: Gold: 54 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . h - +0 sling rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons d - a +0 dagger h - a +0 sling (weapon) j - a +0 short sword Scrolls c - a scroll of acquirement {unknown} e - a scroll of blinking f - 3 scrolls of amnesia g - a scroll of enchant armour {unknown} i - a scroll of revelation {unknown} l - a scroll of brand weapon {unknown} Potions a - a potion of magic k - 2 potions of haste Skills: + Level 0.2 Fighting + Level 1.0 Ranged Weapons + Level 1.9 Dodging + Level 1.7 Stealth + Level 0.2 Unarmed Combat + Level 2.6 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The gnoll is lightly wounded. Your Ranged Weapons skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your scales feel tougher. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is almost dead. You stop channelling your searing ray. You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is almost dead. The gnoll hits you with a +5 flail. You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll hits you but does no damage. The gnoll hits you with a +5 flail. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The gnoll barely misses you. You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll misses you. You shoot a sling bullet. The sling bullet hits the gnoll. You kill the gnoll! The gnoll closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. The gnoll hits you with a +0 whip. You die... .(.## ....## .....# ####### .....# ....... .....# ....... ....## ..PPPPP ....## #####?...... .....# ########.j)........ .....####.......@#.#.P..P.. .....#........####...P..... ..............# ###.PP.?P. ....>#..♣.....# ..P...P ##..##...♣....# ....... ##.###..♣.♣...# .###### ....##....♣...# .# ###.##..†.....# # #...........# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:2) 4 endoplasms A giant cockroach (D:1) 2 quokkas 2 ball pythons (D:1) 2 bats (D:1) 4 frilled lizards (D:1) 3 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 465 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 473 | D:1 | Learned a level 2 spell: Searing Ray 1020 | D:2 | Reached skill level 1 in Ranged Weapons 1020 | D:2 | Reached XP level 3. HP: 16/26 MP: 1/6 1026 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_rooms, kennysheep_decorative_pillar, minmay_pentomino_o4 D:2: layout_rooms, shapermc_ecumenical_altar_ellora, chequers_garden, nicolae_grassy_gnolls Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 1 | 1.0 Fighting | | 0.2 Dodging | | 1.9 Stealth | | 1.7 Unarmed Combat | | 0.2 Spellcasting | | 2.6 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 14 Dagger || 1 Punch || 1 Fire: Sling || 43 Cast: Magic Dart || 18 Searing Ray || 4 Use: Scroll || 3 Armour: Skin || 36 Dodge: Dodged || 27