Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 20250630 (custom seed) 65 corvidae the Conjurer (level 3, -2/27 HPs) Began as a Draconian Conjurer on June 30, 2025. Succumbed to a goblin's poison ... on level 3 of the Dungeon. The game lasted 00:04:28 (2381 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 2381, Time: 00:04:28 Health: -2/27 AC: 5 Str: 9 XL: 3 Next: 94% Magic: 4/6 EV: 11 Int: 20 God: Gold: 79 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . j - +0 sling (heavy) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-2 -> -41) A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons b - a +1 short sword d - a +0 sling i - a +0 war axe j - a +0 heavy sling (weapon) Missiles e - 12 poisoned darts k - 6 javelins Scrolls c - a scroll of vulnerability {unknown} f - 2 scrolls of fear {unknown} g - 2 scrolls of identify {unknown} q - a scroll of enchant armour {unknown} Potions a - a potion of magic h - a potion of brilliance {unknown} l - a potion of lignification {unknown} n - a potion of moonshine {unknown} o - a potion of curing {unknown} p - a potion of might {unknown} Talismans m - an inkwell talisman Skills: + Level 0.8 Fighting + Level 1.9 Ranged Weapons + Level 1.9 Dodging + Level 2.0 Stealth + Level 0.2 Unarmed Combat + Level 2.2 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 44% 1d5 6% 1 Swiftness Air 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Airstrike Air 1% 2d(1-17) 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History There is a stone staircase leading up here. n - a fuming red potion q - a scroll labelled XEBRUEZAFE A goblin comes into view. It is wielding a +2 dagger of venom. A goblin is nearby! Fire: j) +0 sling (heavy) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +2 dagger of venom (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the goblin. The goblin shouts! The goblin is severely wounded. Fire: j) +0 sling (heavy) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +2 dagger of venom (severely wounded, 37% to hit) You shoot a sling bullet. The sling bullet hits the goblin but does no damage. The goblin is severely wounded. The goblin hits you with a +2 dagger of venom. You are poisoned. The goblin hits you but does no damage. You are more poisoned. Fire: j) +0 sling (heavy) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +2 dagger of venom (severely wounded, 37% to hit) You shoot a sling bullet. The sling bullet closely misses the goblin. You feel extremely sick. The goblin hits you with a +2 dagger of venom. You are more poisoned. The goblin hits you with a +2 dagger of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +2 dagger of venom (severely wounded, 72% to hit) You focus your ray upon the goblin. The searing ray misses the goblin. (Press . to maintain the ray.) You die... ..# ### .#. ...# # ... ...# # .. ...# # .. #...# # #.#....# # #.#....### # #####.#g...... # #.....@###### # #...........# ### #.......###.# ..# #.......# #.# ####.......# #.# #.......##.# #.# #.####..##.# #.######.#........# #...........#.#.### You could see a goblin. Vanquished Creatures 2 adders (D:3) A dart slug (D:2) 4 orcs (D:3) 4 endoplasms 4 giant cockroaches (D:1) 7 hobgoblins A quokka (D:1) 6 ball pythons 4 bats (D:1) 2 frilled lizards (D:1) 2 goblins 4 kobolds (D:1) 3 rats 44 creatures vanquished. Vanquished Creatures (others) An endoplasm (D:2) 1 creature vanquished. Grand Total: 45 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 426 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 429 | D:1 | Learned a level 2 spell: Searing Ray 754 | D:1 | Found a faded altar of an unknown god. 1175 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1248 | D:2 | Reached skill level 1 in Ranged Weapons 2381 | D:3 | Succumbed to a goblin's poison Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_basic, shapermc_ecumenical_altar_petra, kennysheep_small_spiral D:2: layout_basic, hex_intersection, lemuel_flame_loot_1 D:3: layout_basic, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 1 | 1.9 Stealth | 2 | 2.0 Fighting | | 0.8 Dodging | | 1.9 Unarmed Combat | | 0.2 Spellcasting | | 2.2 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 30 Tailslap || 6 Fire: Sling || 94 Cast: Magic Dart || 20 Searing Ray || 9 Use: Scroll || 3 Armour: Skin || 91 Dodge: Dodged || 58