Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 20250630 (custom seed) 53 corvidae the Conjurer (level 3, 0/24 HPs) Began as a Merfolk Conjurer on June 30, 2025. Slain by an orc ... wielding a +0 club (3 damage) ... on level 3 of the Dungeon. The game lasted 00:04:32 (2298 turns). corvidae the Conjurer (Merfolk Conjurer) Turns: 2298, Time: 00:04:33 Health: 0/24 AC: 3 Str: 7 XL: 3 Next: 87% Magic: 0/6 EV: 11 Int: 19 God: Gold: 68 SH: 0 Dex: 12 Spells: 2/6 levels left rFire . . . k - +0 spear rCold . . . (no offhand) rNeg . . . t - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons c - a +0 dagger e - a +0 short sword k - a +0 spear (weapon) l - a +0 spear q - a +0 spear r - a +0 spear u - a +0 war axe Missiles n - 12 poisoned darts Armour a - a +0 robe t - a +0 leather armour (worn) Scrolls d - a scroll of vulnerability {unknown} f - a scroll of enchant weapon {unknown} g - 2 scrolls of fear {unknown} h - 2 scrolls of identify {unknown} j - a scroll of amnesia {unknown} o - a scroll of brand weapon {unknown} Potions b - a potion of magic i - a potion of brilliance {unknown} m - a potion of lignification {unknown} p - a potion of curing {unknown} s - a potion of might {unknown} Skills: + Level 0.2 Fighting + Level 0.8 Short Blades + Level 3.3 Dodging + Level 2.5 Stealth + Level 2.2 Spellcasting * Level 3.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 4% 1 b - Searing Ray Conj 34% 2d5 8% 2 c - Shock Conj/Air 36% 1d5 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 2% N/A 58% 3 Fulminant Prism Conj/Alch 4% 3d5 73% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 73% 4 Airstrike Air 1% 2d(1-17) 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You don't have enough magic to cast this spell. Unknown command. An adder comes into view. You see here a +0 sling. You see here a +0 sling. The orc hits you with a +0 war axe! Your magical contamination has completely faded away. You closely miss the orc. The orc barely misses you. You hit the orc. The orc is severely wounded. The orc hits you with a +0 war axe! * * * LOW HITPOINT WARNING * * * You hit the orc. The orc is severely wounded. The orc misses you. You hit the orc. You kill the orc! Things that are here: a +0 war axe; an orc corpse u - a +0 war axe An orc comes into view. It is wielding a +0 club. The orc shouts! You hear an angry hiss. The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The orc attacks as it pursues you! The orc hits you but does no damage. The orc attacks as it pursues you! The orc barely misses you. The orc attacks as it pursues you! The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (78% to hit) You focus your ray upon the orc. The searing ray misses the orc. (Press . to maintain the ray.) The orc hits you with a +0 club. You die... ### #<# #.# #.# #.# #@# #o# #######.########### ........†.)..S..S.. ####..#†########### .)...#.....o.. #.##. .....$... # ..........#. ###.#....#.# You could see an orc. Vanquished Creatures An adder (D:3) A dart slug (D:2) 2 orcs (D:3) 5 endoplasms 4 giant cockroaches (D:1) 7 hobgoblins A quokka (D:1) 5 ball pythons 4 bats (D:1) 2 frilled lizards (D:1) 2 goblins 4 kobolds (D:1) 3 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 207 | D:1 | Reached XP level 2. HP: 16/19 MP: 5/5 210 | D:1 | Learned a level 2 spell: Searing Ray 908 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 996 | D:1 | Found a faded altar of an unknown god. 2199 | D:2 | Learned a level 1 spell: Shock 2298 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_basic, shapermc_ecumenical_altar_petra, kennysheep_small_spiral D:2: layout_basic, hex_intersection, lemuel_flame_loot_1 D:3: layout_basic, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.3 Fighting | | 0.2 Short Blades | | 0.8 Stealth | | 2.5 Spellcasting | | 2.2 Conjurations | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 30 Short sword || 12 Spear || 12 Cast: Magic Dart || 75 Searing Ray || 2 Armour: Robe || 36 Leather armour || 9 Dodge: Dodged || 39