Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 10695944625951306366 (custom seed) 30 corvidae the Grave Robber (level 3, -10/24 HPs) Began as a Demonspawn Necromancer on July 11, 2025. Mangled by Terence ... wielding a +1 heavy hand axe (11 damage) ... on level 2 of the Dungeon. The game lasted 00:03:59 (1059 turns). corvidae the Grave Robber (Demonspawn Necromancer) Turns: 1059, Time: 00:03:59 Health: -10/24 AC: 4 Str: 14 XL: 3 Next: 5% Magic: 2/6 EV: 10 Int: 17 God: Gold: 13 SH: 0 Dex: 13 Spells: 1/7 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . n - +0 leather armour rPois . o - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - +4 ring of slaying HPRegen 0.24/turn k - +6 ring of strength MPRegen 0.10/turn %: no passive effects @: no status effects A: weakness stinger 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) p - a +0 short sword Missiles f - 20 stones Armour b - a +0 robe n - a +0 leather armour (worn) o - a +0 helmet (worn) Jewellery h - a +4 ring of slaying (worn) i - a ring of poison resistance k - a +6 ring of strength (worn) Scrolls d - a scroll of identify {unknown} e - a scroll of blinking {unknown} g - a scroll of poison {unknown} j - a scroll of torment {unknown} Potions c - a potion of magic l - a potion of attraction {unknown} m - a potion of brilliance {unknown} Skills: + Level 0.6 Short Blades + Level 1.8 Dodging + Level 1.7 Stealth + Level 2.5 Spellcasting + Level 4.9 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 76% N/A 3% 1 b - Grave Claw Necr 38% 2d9 4% 2 c - Vampiric Draining Necr 19% 2d7 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 19% N/A 30% 4 Curse of Agony Necr 19% N/A 63% 5 Cause Fear Hex 1% N/A 93% 4 Fireball Conj/Fire 1% 3d3 100% 5 Dragon's Call Summ 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a small tail. Message History Terence is moderately wounded. Your soul wisp closely misses Terence. Terence barely misses you. Terence closely misses your soul wisp. You hit Terence. Terence is moderately wounded. Your soul wisp barely misses Terence. You hit Terence but do no damage. Your sting misses Terence. Terence is moderately wounded. Your soul wisp touches Terence but does no damage. Terence hits you with a +1 heavy hand axe. Terence hits your soul wisp but does no damage. Casting: Grave Claw (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You must harvest more living souls to recharge this spell. You hit Terence but do no damage. Terence is moderately wounded. Your soul wisp barely misses Terence. Terence hits you with a +1 heavy hand axe! Terence barely misses your soul wisp. You hit Terence but do no damage. Terence is moderately wounded. Your soul wisp disappears in a puff of smoke! You hit Terence but do no damage. You sting Terence, but do no damage. Terence is moderately wounded. Terence hits you with a +1 heavy hand axe. You barely miss Terence. You sting Terence. Terence is heavily wounded. Casting: Grave Claw (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 heavy hand axe and wearing a +4 chain mail of fire resistance (heavily wounded, chance to affect: 57%) Terence resists with significant effort. Terence hits you with a +1 heavy hand axe! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +1 heavy hand axe! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #....#.. #.#..#..###### ..........@.. P.......... .......#.## ßPP....<..# ..$.#.#...# # . ........###.# ...#...#.@@..# .## ########### You could see Terence. Vanquished Creatures A dart slug (D:1) 2 giant cockroaches (D:1) 2 hobgoblins A quokka (D:1) A ball python (D:1) A bat (D:1) 5 endoplasms (D:1) A frilled lizard (D:1) 3 goblins (D:1) A kobold (D:1) A rat (D:1) 19 creatures vanquished. Vanquished Creatures (collateral kills) 2 endoplasms (D:1) A hobgoblin (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 3 rats (D:1) 11 creatures vanquished. Grand Total: 30 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Demonspawn Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 343 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 343 | D:1 | Reached XP level 2. HP: 10/19 MP: 1/5 867 | D:1 | Reached XP level 3. HP: 22/24 MP: 3/6 896 | D:1 | Learned a level 2 spell: Grave Claw 900 | D:1 | Learned a level 3 spell: Vampiric Draining 1035 | D:2 | Noticed Terence 1058 | D:2 | HP: 1/24 [Terence/+1 heavy hand axe (8)] 1059 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_basic, chequers_serial_rivers_marsh, minmay_pentomino_r2 D:2: layout_basic, serial_undead, serial_undead_e, serial_undead_e, serial_undead_d, serial_undead_c, serial_undead_e, serial_undead_e, serial_undead_c, serial_undead_f, serial_undead_d, serial_undead_d, feat_on_display, uniq_terence Action || total ---------------------------++------- Melee: Dagger || 78 Tailslap || 5 Cast: Soul Splinter || 37 Grave Claw || 1 Armour: Robe || 32 Leather armour || 9 Dodge: Dodged || 51