Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 17192201402973199141 (custom seed) 2 corvidae the Caller (level 1, 0/13 HPs) Began as a Merfolk Summoner on July 14, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:33 (105 turns). corvidae the Caller (Merfolk Summoner) Turns: 105, Time: 00:00:34 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 30% Magic: 1/3 EV: 11 Int: 14 God: Gold: 6 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ c - ring of see invisible HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons d - a +0 whip Armour a - a +0 robe (worn) Jewellery c - a ring of see invisible (worn) Potions b - a potion of magic Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.1 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 24% N/A 7% 2 Call Canine Familiar Summ 12% N/A 13% 3 Eringya's Surprising Cr Summ 12% N/A 41% 4 Summon Seismosaurus Egg Summ/Erth 7% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The jackal misses you. The jackal bites you. Your rat closely misses the jackal. You hit the hobgoblin but do no damage. The jackal barely misses you. The jackal bites you. Your bat hits the quokka but does no damage. The hobgoblin closely misses you. The jackal barely misses you. The jackal misses you. Your rat closely misses the jackal. You hit the hobgoblin but do no damage. Your bat barely misses the quokka. The jackal bites you but does no damage. x2 The hobgoblin barely misses you. Your rat bites the jackal but does no damage. You hit the hobgoblin. The hobgoblin is heavily wounded. The jackal closely misses you. x2 Your bat hits the quokka but does no damage. The hobgoblin hits you. The kobold misses your bat. The jackal barely misses you. x2; Your rat misses the jackal. You hit the hobgoblin. The hobgoblin is almost dead. Your bat completely misses the quokka. The kobold barely misses your bat. The jackal bites you but does no damage. The hobgoblin hits you but does no damage. The jackal bites you. Your rat misses the jackal. You closely miss the hobgoblin. The hobgoblin is almost dead. Your bat hits the quokka but does no damage. The jackal closely misses you. x2; The kobold closely misses your bat. The hobgoblin closely misses you. Your rat bites the jackal. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Your bat barely misses the quokka. The hobgoblin barely misses you. The kobold hits your bat with a +0 short sword of venom. Your bat is poisoned. The jackal bites you but does no damage. The jackal bites you. You die... ...##.................##O >......................## ...##..................#f .......................## ......................)#F ..............##.......## .......................#9 ........###...........†## .....#.r@..##..........#R .... #.hgh.##..........## ... #..r..##..........#g .. #..b..##..........## + #..K.....##.......#H ..................### ..#.....##........##i ...#....#........##### ........####m You could see a quokka (ally target), 2 jackals, a hobgoblin, a kobold, a friendly bat (summoned, very poisoned) and a friendly rat (summoned). Vanquished Creatures A kobold (D:1) A rat (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) 1 creature vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 3 | D:1 | Noticed a draconian 6 | D:1 | Noticed a demigod 6 | D:1 | Noticed a troll 8 | D:1 | Noticed a dwarf 8 | D:1 | Noticed a formicid 10 | D:1 | Noticed an oni 10 | D:1 | Noticed an octopode 12 | D:1 | Noticed a vine stalker 12 | D:1 | Noticed an elf 14 | D:1 | Noticed a barachi 16 | D:1 | Noticed a gargoyle 16 | D:1 | Noticed a ghoul 18 | D:1 | Noticed a djinni 18 | D:1 | Noticed a minotaur 20 | D:1 | Noticed a felid 22 | D:1 | Noticed an armataur 24 | D:1 | Noticed a spriggan 24 | D:1 | Noticed a naga 26 | D:1 | Noticed a merfolk 26 | D:1 | Noticed a tengu 28 | D:1 | Noticed a vampire 28 | D:1 | Noticed a demonspawn 30 | D:1 | Noticed a human 105 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_basic, dreamdust_ecumenical_altar_drowned_temple, hex_medium, minmay_misc_feat_chi Action || total ---------------------------++------- Melee: Unarmed || 13 Cast: Summon Small Mamm || 4 Armour: Robe || 18 Dodge: Dodged || 20