Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 20250815 (custom seed) 144 corvidae the Conjurer (level 5, -5/38 HPs) Began as a Draconian Conjurer on Aug 15, 2025. Slain by a gnoll bouda ... wielding a +0 club (9 damage) ... on level 4 of the Dungeon. The game lasted 00:09:38 (3815 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 3815, Time: 00:09:39 Health: -5/38 AC: 7 Str: 9 XL: 5 Next: 5% Magic: 0/9 EV: 11 Int: 21 God: Gold: 218 SH: 0 Dex: 9 Spells: 3/10 levels left rFire . . . e - +1 hand axe rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . b - +1 pair of gloves rCorr . (no boots) SInv . (no amulet) Will ..... g - ring of flight Stlth ++ (no ring) HPRegen 0.26/turn MPRegen 0.11/turn %: no passive effects @: flying A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 218 gold pieces. Inventory: Hand Weapons c - a +0 whip e - a +1 hand axe (weapon) f - a +0 sling Missiles j - 6 javelins t - 3 poisoned darts Armour b - a +1 pair of gloves (worn) Jewellery g - a ring of flight (worn) o - a ring of protection from fire Scrolls i - a scroll of immolation {unknown} n - 2 scrolls of vulnerability {unknown} p - 2 scrolls of blinking {unknown} q - a scroll of identify {unknown} r - a scroll of noise {unknown} Potions a - a potion of magic d - a potion of lignification {unknown} h - a potion of resistance {unknown} k - a potion of invisibility {unknown} l - 3 potions of heal wounds {unknown} m - a potion of curing {unknown} Baubles s - 3 flux baubles Skills: + Level 1.8 Dodging * Level 2.7 Stealth + Level 0.2 Unarmed Combat * Level 3.2 Spellcasting + Level 5.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 7% 3d7 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 6% 2d3 21% 2 Lesser Beckoning Tloc 6% N/A 21% 2 Fugue of the Fallen Necr 3% N/A 36% 3 Maxwell's Portable Pile Tloc 3% (3-9)d2 36% 3 Ozocubu's Armour Ice 3% N/A 36% 3 Sigil of Binding Hex 3% N/A 36% 3 Teleport Other Tloc 3% N/A 36% 3 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Detonation Catalyst Fire/Alch 3% 2d2 98% 5 Diamond Sawblades Frge 1% 4d4 100% 7 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Okay, then. Sorry, you're not good enough to have a special ability. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (moderately wounded, 100% to hit) The magic dart hits the gnoll bouda but does no damage. The gnoll bouda is moderately wounded. The gnoll bouda barely misses you. A gnoll comes into view. It is wielding a +0 club. You hit the gnoll bouda but do no damage. The gnoll bouda is moderately wounded. The gnoll bouda hits you with a +0 club. You hit the gnoll bouda but do no damage. The gnoll bouda is moderately wounded. The gnoll bouda barely misses you. You hit the gnoll bouda. The gnoll bouda is heavily wounded. Your attacks no longer feel as feeble. The gnoll bouda closely misses you. You completely miss the gnoll bouda. Your tail-slap misses the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda hits you with a +0 club. A gnoll comes into view. It is wielding a +0 whip. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (heavily wounded, 100% to hit) The magic dart hits the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda hits you with a +0 club! * * * LOW HITPOINT WARNING * * * You hit the gnoll bouda but do no damage. The gnoll bouda is heavily wounded. The gnoll is no longer moving quickly. The gnoll bouda hits you with a +0 club! You die... o ...#........# ##.# . ............#### # . ...............# ..# . .#..#......†##.# #.#### .. . .#.#.[.....##.###....#..# .## #.....###<....#.....#..... ..#######..#.# ####.............. ......#..÷##.#######............. ###.#.......))jj@)............... .........####.j####.............. .......†.# ##.####.............. ........†#####.##................ ...................##............ ...................###.....#..... #########..........# ####### #### #..........# #..........# You could see a gnoll bouda and 2 gnolls. Vanquished Creatures 4 gnolls 4 adders 2 dart slugs 9 orcs 2 ribbon worms 3 endoplasms 4 hobgoblins 3 jackals (D:4) 2 quokkas 5 ball pythons 4 bats 4 frilled lizards 6 giant cockroaches 4 goblins 5 kobolds 3 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 123 | D:1 | Reached XP level 2. HP: 2/20 MP: 0/5 325 | D:1 | Learned a level 2 spell: Searing Ray 1470 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 2782 | D:3 | Reached XP level 4. HP: 33/33 MP: 5/7 3287 | D:3 | Reached skill level 5 in Conjurations 3483 | D:3 | Learned a level 4 spell: Fulminant Prism 3808 | D:4 | Reached XP level 5. HP: 17/38 MP: 2/9 3815 | D:4 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_loops_ring, serial_bayou_pond_c, chequers_jeans D:2: layout_basic D:3: layout_rooms, kennysheep_generic_room_6 D:4: layout_rooms, uniq_menkaure Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.7 Conjurations | 5 | 5.1 Spellcasting | 3 | 3.2 Dodging | | 1.8 Unarmed Combat | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 23 | || 23 Tailslap | 4 | || 4 Hand axe | 11 | 7 || 18 Cast: Magic Dart | 69 | 48 || 117 Searing Ray | 2 | 4 || 6 Use: Scroll | 1 | || 1 Armour: Skin | 26 | 13 || 39 Dodge: Dodged | 29 | 11 || 40