Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 15233088348838360755 22 corvidae the Conjurer (level 2, 0/4 HPs) Began as a Draconian Conjurer on June 10, 2026. Slain by a kobold ... wielding a +0 short sword (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:53 (1176 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 1176, Time: 00:02:53 Health: 0/4 AC: 0 Str: 9 XL: 2 Next: 68% Magic: 4/5 EV: 13 Int: 18 God: Gold: 13 SH: 0 Dex: 9 Spells: 2/5 levels left rFire + + . (33%) b - melded +0 whip rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) (helmet unavailable) rPois x (150%) (cloak unavailable) rElec . (100%) c - melded +0 pair of gloves rCorr . (100%) (boots unavailable) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.20/turn d - scarab talisman MPRegen 0.09/turn %: no passive effects @: scarab-form A: sun companion, searing attack, fire wizardry, reduced hp, poison vulnerability, (AC +4), small, unfitting armour, (cold-blooded), (armoured tail 1) a: no special abilities You were on level 2 of the Dungeon. You were a gleaming scarab beetle. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons b - a +0 whip (melded) Armour c - a +0 pair of gloves (melded) Jewellery a - a ring of resist corrosion Talismans d - a scarab talisman (worn) Scrolls c - 4 scrolls of teleportation {unknown} d - 2 scrolls of identify {unknown} e - a scroll of noise {unknown} h - 2 scrolls of vulnerability {unknown} Potions g - a potion of magic f - a potion of resistance {unknown} j - a potion of attraction {unknown} Baubles g - 3 flux baubles Skills: + Level 1.8 Dodging + Level 1.9 Stealth + Level 2.2 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a gleaming scarab beetle. You manifest a globe of solar heat that you carry with you. Your solar ember damages enemies next to it every second time you attack. You heal your solar ember whenever you swap places with it. Your melee attacks sometimes make enemies vulnerable to fire. You can cast Fire magic much more easily. Your maximum health is decreased, since you lack skill for your form. You are susceptible to poisons. (rPois-) You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. ((Your plain brown scales are hard. (AC +4))) You cannot fit into any form of body armour or wear helmets. (You are cold-blooded and may be slowed by cold attacks.) (You have an armoured tail.) Message History You see here a scarab talisman. Done exploring. Done exploring. You see here a ball python skeleton. There is an escape hatch in the floor here. You see here a scarab talisman. d - a scarab talisman Okay, then. Unknown command. Unknown command. You begin transforming. You continue transforming. x3 You turn into a gleaming scarab beetle. Your +0 whip and +0 pair of gloves meld into your body. A tiny sun coalesces beside you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You swap places with your solar ember. Done exploring. You swap places with your solar ember. There is a stone staircase leading down here. You climb downwards. You reconstitute your solar ember. There is a stone staircase leading up here. You swap places with your solar ember. Found a stone staircase leading down. You encounter a kobold. It is wielding a +0 short sword. Found a mace. The kobold shouts! The kobold closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (100% to hit) The magic dart hits the kobold. The kobold is severely wounded. The kobold hits you with a +0 short sword. Ouch! That really hurt! You die... ###### #....#. #.##.#.######## #.##.#........#### #.##.###.........# #.##.#...*BK..# #.##.#........+ #.##.#........# #<##....#...#.... ######.##.#.#....# #....#.# .#)# ####>..# # # #.... .. You could see a kobold and a friendly solar ember (minion). Vanquished Creatures 3 dart slugs (D:1) 2 endoplasms (D:1) 3 hobgoblins (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 362 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 365 | D:1 | Learned a level 2 spell: Searing Ray 1176 | D:2 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_loops_ring, nicolae_titane, supply_closet_lemuel, minmay_misc_feat_diagonals, corexii_hall_statues_t D:2: layout_basic, basic_altar Action || total ---------------------------++------- Attack: Normal || 6 Melee: Whip || 6 Tailslap || 1 Cast: Magic Dart || 33 Armour: None || 6 Dodge: Dodged || 9 Form: Scarab || 1