corvidae Level 1 of the Dungeon [Shop] Natum's Antique Weapon Shoppe a +0 hand axe (72 gold) the +5 dagger "Deinned" {flame, rF+} (1022 gold) rF+: It protects you from fire. It cannot be enchanted further. a +0 hand axe (72 gold) a +4 dagger of protection (585 gold) a +0 club (12 gold) a +0 whip (60 gold) a +6 heavy spear (897 gold) a +0 sling (36 gold) a +0 hand axe (72 gold) [Shop] Baokiptu's Antique Armour Boutique a +2 helmet of ice (756 gold) a +0 leather armour (48 gold) a +1 robe of willpower (309 gold) the +10 Black Knight's barding {Ponderous, rPois rN+} (1521 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 ring mail (96 gold) a +0 chain mail (144 gold) the +0 pair of boots "Gudefigg" {Rampage rElec} (444 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. It cannot be enchanted further. a +1 buckler of protection (396 gold) a +0 pair of gloves (108 gold) a +0 leather armour (48 gold) a +2 robe (309 gold) (0, 0, D:1) a jackal corpse (skeletalised by now) (1, 1, D:1) a +0 dagger (3, 7, D:1) a +0 quarterstaff (14, 2, D:1) a +0 short sword a kobold skeleton (16, 25, D:1) a +0 dagger (19, 22, D:1) a hobgoblin corpse (skeletalised by now) (23, 5, D:1) a +0 whip a kobold corpse (skeletalised by now) (27, 5, D:1) a jackal skeleton (27, 25, D:1) a +0 club (37, -18, D:1) a +0 robe (38, 12, D:1) a +0 club (44, 29, D:1) a +0 dagger a goblin skeleton (51, 28, D:1) a quokka skeleton (52, 5, D:1) a bat skeleton (54, 8, D:1) a jackal skeleton (55, 2, D:1) a +0 whip a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat skeleton (6, -9, D:2) an adder skeleton (20, 28, D:2) a +0 club (20, 29, D:2) a ball python skeleton (20, 32, D:2) a rat skeleton (21, 32, D:2) a hobgoblin skeleton (28, 19, D:2) a +0 short sword (29, -5, D:2) a +0 falchion (36, -3, D:2) a +0 spear (36, 29, D:2) a +0 short sword (38, 20, D:2) a +0 whip a bat skeleton a kobold skeleton (40, 21, D:2) a barachi skeleton (42, 21, D:2) a +1 spear of draining (43, 17, D:2) a +0 short sword of draining (43, 21, D:2) a bat skeleton (44, 10, D:2) a rat skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, 24, D:3) a +0 robe a +0 club the human skeleton of Jessica (15, 14, D:3) a +0 dagger a rat skeleton (26, 23, D:3) an adder skeleton (34, 16, D:3) a +0 club (41, 30, D:3) a quokka corpse (skeletalised by now) (51, -7, D:3) a +0 dagger Level 4 of the Dungeon (19, 13, D:4) a parchment of Foxfire (20, 0, D:4) a +0 robe (23, 1, D:4) a +0 club a goblin corpse (skeletalised by now) (39, 23, D:4) a potion of curing (39, 29, D:4) a +0 scale mail (40, 22, D:4) a +0 quarterstaff (40, 27, D:4) a scroll of noise (40, 30, D:4) a potion of attraction (41, -5, D:4) a +0 leather armour a +0 dagger (43, 21, D:4) an adder corpse (43, 23, D:4) a +0 club an adder corpse (45, 22, D:4) 12 gold pieces