Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 8753163988073174498 (custom seed) 70 corvidae the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on June 18, 2026. Slain by a ribbon worm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:02:58 (914 turns). corvidae the Conjurer (Deep Elf Conjurer) Turns: 914, Time: 00:02:59 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 4% Magic: 1/11 EV: 11 Int: 25 God: Gold: 40 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons b - a +0 orcbow Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of poison {unknown} h - a scroll of revelation {unknown} j - a scroll of enchant armour {unknown} k - a scroll of amnesia {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} Skills: + Level 2.4 Dodging + Level 4.4 Stealth + Level 3.4 Spellcasting + Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The ribbon worm is moderately wounded. You hit the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 93% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray misses the ribbon worm. The searing ray hits the endoplasm! You kill the endoplasm! The ribbon worm bites you. The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. The searing ray hits the endoplasm. The endoplasm is heavily wounded. The ribbon worm closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You struggle to detach yourself from the web. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You disentangle yourself. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You hit the ribbon worm but do no damage. The ribbon worm is moderately wounded. The ribbon worm bites you! You die... #.....#.#.# #.#.##### ###'###...########.#.....# # #.###..................# #......###############.# #####..#.............#.# #..#.....†.......#.# #..#......J..... #.# #..#######w#######.# #..#......@......#.## ######..+⌠....###....⌠'..# #.......#......<......#..# #.......#..⌠...>...⌠..#..# ##..###..###+#######'###..# ....# #...................# ##..###.###.##.#####..###.# #.............# ##.# #)# ##......÷##.#..# #.# #.# You could see a ribbon worm and an endoplasm. Vanquished Creatures A jelly (D:1) 3 dart slugs (D:1) A ribbon worm (D:1) 11 endoplasms (D:1) A hobgoblin (D:1) 4 jackals (D:1) 2 quokkas (D:1) A ball python (D:1) 3 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 3 kobolds (D:1) 2 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D:1 | Encountered a jelly 145 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 148 | D:1 | Learned a level 2 spell: Searing Ray 890 | D:1 | Reached skill level 5 in Conjurations 890 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/9 894 | D:1 | Reached XP level 4. HP: 24/24 MP: 0/11 914 | D:1 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_loops_ring, kennysheep_minor_cross Skill XL: | 1 2 | ---------------+-------+----- Stealth | 4 | 4.4 Conjurations | 5 | 5.0 Dodging | | 2.4 Spellcasting | | 3.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 6 | 13 || 19 Melee: Unarmed | 6 | 13 || 19 Cast: Magic Dart | 35 | || 35 Searing Ray | 2 | 1 || 3 Armour: Robe | 8 | 7 || 15 Dodge: Dodged | 13 | 6 || 19