Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 8753163988073174498 (custom seed) 23 corvidae the Conjurer (level 2, -5/20 HPs) Began as a Draconian Conjurer on June 18, 2026. Splashed by a jelly's acid (10 damage) ... on level 1 of the Dungeon. The game lasted 00:01:44 (1038 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 1038, Time: 00:01:44 Health: -5/20 AC: 0 Str: 9 XL: 2 Next: 75% Magic: 5/5 EV: 11 Int: 18 God: Gold: 40 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: corroded (-4) A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons a - a +0 dagger b - a +0 whip of electrocution c - a +0 orcbow Scrolls c - 2 scrolls of identify {unknown} e - a scroll of enchant armour {unknown} h - a scroll of amnesia {unknown} j - a scroll of poison {unknown} k - a scroll of revelation {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} Skills: + Level 1.8 Dodging + Level 2.5 Stealth + Level 0.2 Unarmed Combat + Level 2.0 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History There is an escape hatch in the floor here. You see here a quokka skeleton. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You open the door. You encounter an endoplasm. There is an open door here. The jelly quivers. The endoplasm quivers. The endoplasm leaves your sight. The rat squeaks loudly. The endoplasm quivers. You hear a bark! The endoplasm leaves your sight. You encounter a jackal and an endoplasm. The endoplasm quivers. The endoplasm leaves your sight. x2 You encounter an endoplasm. The endoplasm leaves your sight. You open the door. The jackal stops to sniff the ground. The endoplasm quivers. The jelly attacks as it pursues you! The jelly barely misses you. The endoplasm leaves your sight. The endoplasm quivers. The dart slug leaves your sight. The jelly hits you. You are splashed with acid! The acid corrodes you! The endoplasm leaves your sight. There is a fountain of clear blue water here. The fountain briefly ripples from your approaching presence. There is an open door here. The jelly hits you. You are splashed with acid. * * * LOW HITPOINT WARNING * * * The jelly attacks as it pursues you! The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! Ouch! That really hurt! You die... ####..###.....#.............## #....#.....#.#.########...# #.####.....#.#.# #.#.#### #....###'###...########.#..... ###### #.###.................. #......###############. #####..#.........JJ.J#. #..#...J...JJ..JJ#. ###### #.@#...wJ..wJ... #. .....# #.J#######'#######. ####.# #h.#.r...Jw......#. #.# ######..J⌠..J.###....⌠+. #.# #.......#......<......#. #.# #.......#..⌠...>...⌠..#. #.#####..###).###+#######'###. #........# #.................. ## #######..###.###.##.#####..### You could see a jelly, an endoplasm and a jackal. Vanquished Creatures 2 dart slugs (D:1) An endoplasm (D:1) A hobgoblin (D:1) 4 jackals (D:1) 2 quokkas (D:1) A ball python (D:1) 3 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 3 kobolds (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 2 | D:1 | Encountered a jelly 141 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 1038 | D:1 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_loops_ring, kennysheep_minor_cross Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.5 Dodging | | 1.8 Unarmed Combat | | 0.2 Spellcasting | | 2.0 Conjurations | | 4.4 Action || total ---------------------------++------- Attack: Normal || 21 Melee: Unarmed || 21 Tailslap || 5 Punch || 1 Cast: Magic Dart || 31 Armour: None || 23 Dodge: Dodged || 18