Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 6411511390210810718 205 corvidae the Conjurer (level 5, -11/26 (28) HPs) Began as a Deep Elf Conjurer on June 18, 2026. Mangled by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (16 damage) ... on level 2 of the Dungeon. The game lasted 00:02:55 (1552 turns). corvidae the Conjurer (Deep Elf Conjurer) Turns: 1552, Time: 00:02:56 HP: -11/26 (28) AC: 2 Str: 4 XL: 5 Next: 52% MP: 9/13 EV: 11 Int: 25 God: Gold: 94 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lightly drained A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons d - a +0 scythe Missiles b - 16 poisoned darts (quivered) Armour a - a +0 robe (worn) e - a +0 pair of gloves Jewellery f - a ring of positive energy Talismans c - a quill talisman Scrolls c - a scroll of noise {unknown} d - a scroll of enchant armour {unknown} e - a scroll of immolation {unknown} h - a scroll of teleportation {unknown} l - a scroll of identify {unknown} m - a scroll of vulnerability {unknown} n - a scroll of poison {unknown} Potions g - a potion of magic f - 2 potions of enlightenment {unknown} j - 3 potions of curing {unknown} k - a potion of experience {unknown} o - a potion of haste {unknown} Skills: + Level 0.9 Throwing + Level 2.7 Dodging + Level 4.5 Stealth + Level 4.1 Spellcasting + Level 6.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 10% N/A 14% 2 Gloom Hex/Necr 10% N/A 26% 3 Maxwell's Portable Pile Tloc 5% (3-9)d3 26% 3 Fulminant Prism Conj/Alch 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Starburst Conj/Fire 10% 6d5 98% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History HP restored. Things that are here: a +0 falchion; a +0 scale mail There is an escape hatch in the ceiling here. There is a stone staircase leading up here. Found a scale mail. You see here a +0 scale mail. f - a ring of positive energy Found a stone staircase leading up. There is a stone staircase leading up here. You now have 94 gold pieces (gained 7). o - a yellow potion You see here a +0 scale mail. There is an open door here. Crazy Yiuf leaves your sight. Could not explore, unopened runed door. You open the door. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak of stealth (wandering, hasn't noticed you, 83% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +4 quarterstaff of chaos! You feel drained. The searing ray hits Crazy Yiuf but does no damage. Crazy Yiuf is lightly wounded. Crazy Yiuf hits you with a +4 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. Crazy Yiuf closely misses you. The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. You finish channelling your searing ray. Crazy Yiuf hits you with a +4 quarterstaff of chaos! Ouch! That really hurt! You die... ######## ####### #......# ##### #.....# #.#)...# #..)# #####.###### #.#....# #...# #........... #.#....# ... ####........ ### #.#....# #j# #........ ..# #.#....# ##@# #........ #.###.#....# #.## #........ #.....#....# ##.# #.)...... ############ #.## #........ ##.## #........ #...## #######.. ########## #....# #.. .........### #....# #.. .........'.###....# ###.# You could see Crazy Yiuf. Vanquished Creatures Sigmund (D:2) Terence (D:2) 2 endoplasms (D:1) 4 hobgoblins A quokka (D:1) 4 ball pythons 4 bats 4 frilled lizards 4 goblins A kobold (D:2) A rat (D:2) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 249 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 276 | D:1 | Learned a level 2 spell: Searing Ray 762 | D:2 | Encountered Sigmund 782 | D:2 | Killed Sigmund 783 | D:2 | Reached skill level 6 in Conjurations 783 | D:2 | Reached XP level 3. HP: 16/19 MP: 3/10 783 | D:2 | Reached XP level 4. HP: 21/24 MP: 3/12 783 | D:2 | Reached XP level 5. HP: 24/28 MP: 3/13 1017 | D:2 | Encountered Crazy Yiuf 1221 | D:2 | Encountered Terence 1231 | D:2 | Killed Terence 1552 | D:2 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_loops_ring, wander_ebering_terrifying_dragon_lair D:2: layout_basic, serial_corexii_hall, corexii_hall_statues_i, corexii_hall_statues_l, dk_vineyard_1, chequers_hall_statues_wall_a, uniq_crazy_yiuf_cottage, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 4 | 4.5 Spellcasting | 4 | 4.1 Conjurations | 6 | 6.0 Throwing | | 0.9 Dodging | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Throw: Dart | 7 | 5 || 12 Cast: Magic Dart | 27 | 12 || 39 Searing Ray | 1 | 2 || 3 Armour: Robe | 1 | 6 || 7 Dodge: Dodged | 3 | 3 || 6