Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 10122694763131157686 50 corvidae the Conjurer (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on June 18, 2026. Killed from afar by an orc wizard (10 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:03:56 (1540 turns). corvidae the Conjurer (Deep Elf Conjurer) Turns: 1540, Time: 00:03:56 Health: -6/19 AC: 2 Str: 6 XL: 3 Next: 55% Magic: 6/10 EV: 11 Int: 22 God: Gold: 108 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 108 gold pieces. Inventory: Armour a - a +0 robe (worn) c - the +0 leather armour of Dawn {rN+ Int-3 Slay+3} (You found it on level 2 of the Dungeon) rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. Talismans b - an inkwell talisman Scrolls c - a scroll of vulnerability {unknown} e - a scroll of blinking {unknown} h - a scroll of poison {unknown} t - a scroll of teleportation l - a scroll of identify {unknown} Potions g - a potion of magic d - 2 potions of haste {unknown} f - a potion of heal wounds {unknown} j - a potion of attraction {unknown} k - a potion of might {unknown} Skills: + Level 2.5 Dodging + Level 3.1 Stealth + Level 3.5 Spellcasting + Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 3% N/A 19% 2 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Fireball Conj/Fire 7% 3d5 73% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You start waiting. Done waiting. You start waiting. Done waiting. You climb upwards. The orc wizard shouts! There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc wizard. The orc wizard is lightly wounded. The searing ray hits the orc wizard. The orc wizard is moderately wounded. (Press . to maintain the ray.) You encounter an endoplasm. The searing ray hits the orc wizard. The orc wizard is heavily wounded. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc wizard hits you with a +0 dagger. The endoplasm quivers. The searing ray hits the orc wizard. The orc wizard is almost dead. The orc wizard casts a spell at you. The puff of flame misses you. The searing ray misses the orc wizard. You finish channelling your searing ray. Something hits you but does no damage. The orc wizard gestures at you while chanting. The puff of flame hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! Ouch! That really hurt! You die... ...........##.............. .)........##.............† #......................... #...?..................... #.#...J....#..####..###... #........÷.........## #### #....#......#.############ ##.......{o.##.........)... ##.>...####@.######..#...... >#...##.####..###†...##...... ...............(..).......... ..%.........##..).######..... ..##.##.#########.### #..... # #....# #...# #..... ...###########.#.## ###.## .#.# ##.....#......# #.# #... #.............## #.# You could see an orc wizard and an endoplasm. Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:2) 3 endoplasms 5 hobgoblins An orc (D:2) A quokka (D:1) 3 ball pythons 5 bats (D:1) A frilled lizard (D:1) 2 goblins 6 kobolds 3 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 254 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 257 | D:1 | Learned a level 2 spell: Searing Ray 773 | D:1 | Found a faded altar of an unknown god. 813 | D:2 | Reached skill level 5 in Conjurations 820 | D:2 | Identified the +0 leather armour of Dawn {rN+ Int-3 Slay+3} 909 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1126 | D:2 | Found Tanudog's Book Shoppe. 1540 | D:2 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_basic, shapermc_ecumenical_altar_petra, minmay_misc_feat_four_crosses, grunt_decor_one_mirror D:2: layout_rooms, serial_shops, nicolae_shop_stone D:3: layout_basic, mainiacjoe_overflow_boulevard, old_standard_altar, okawaru_metal_pillars_1_2, lemuel_tele_altar, serial_corexii_hall, corexii_hall_statues_s, corexii_hall_statues_t, corexii_hall_statues_u, corexii_hall_statues_t, serial_bayou_lagoon_a Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.3 Stealth | 3 | 3.1 Dodging | | 2.5 Spellcasting | | 3.5 Action || total ---------------------------++------- Attack: Normal || 16 Melee: Unarmed || 16 Punch || 1 Throw: Dart || 3 Cast: Magic Dart || 64 Searing Ray || 1 Read: Teleportation || 1 Armour: Robe || 12 Dodge: Dodged || 3