Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 3822367047318963575 189 corvidae the Conjurer (level 5, -3/28 HPs) Began as a Deep Elf Conjurer on June 18, 2026. Slain by a gnoll bouda ... wielding a +0 club (6 damage) ... on level 4 of the Dungeon. The game lasted 00:06:24 (3426 turns). corvidae the Conjurer (Deep Elf Conjurer) Turns: 3426, Time: 00:06:24 Health: -3/28 AC: 3 Str: 6 XL: 5 Next: 40% Magic: 7/13 EV: 11 Int: 23 God: Gold: 196 SH: 0 Dex: 13 Spells: 2/12 levels left rFire . . . (100%) d - +2 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) e - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 196 gold pieces. Inventory: Hand Weapons b - a +0 dagger of draining d - a +2 dagger of venom (weapon) Missiles c - 5 silver javelins f - 6 curare-tipped darts i - 6 boomerangs Armour a - a +0 robe (worn) e - a +0 cloak (worn) g - a +0 cloak h - a +0 leather armour Scrolls c - a scroll of vulnerability {unknown} d - 5 scrolls of identify {unknown} e - 2 scrolls of poison {unknown} h - 2 scrolls of teleportation {unknown} Potions g - a potion of magic f - a potion of enlightenment {unknown} j - a potion of cancellation {unknown} k - a potion of haste {unknown} l - 3 potions of heal wounds {unknown} n - a potion of curing {unknown} Skills: + Level 0.1 Fighting + Level 2.6 Dodging + Level 4.8 Stealth + Level 4.2 Spellcasting + Level 5.4 Conjurations + Level 1.8 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Tukima's Dance Hex 13% N/A 14% 3 d - Gloom Hex/Necr 18% N/A 21% 3 e - Freeze Ice 16% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 34% 3d8 4% 2 Ensorcelled Hibernation Hex/Ice 18% N/A 11% 2 Sigil of Binding Hex 13% N/A 14% 3 Ozocubu's Armour Ice 4% N/A 30% 3 Summon Ice Beast Ice/Summ 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Cause Fear Hex 6% N/A 43% 4 Anguish Hex/Necr 4% N/A 56% 4 Dimensional Bullseye Hex/Tloc 4% N/A 56% 4 Enfeeble Hex 6% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Wu Jian Yredelemnul Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll is severely wounded. The gnoll bouda calls upon its god to heal the gnoll. The gnoll is healed somewhat. The gnoll misses you. You closely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip! You closely miss the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (moderately wounded, very poisoned, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll bouda! The gnoll bouda is heavily wounded. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll bouda barely misses you. The searing ray misses the gnoll bouda. The searing ray hits the gnoll! You kill the gnoll! The gnoll bouda closely misses you. The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. You encounter a gnoll. It is wielding a +0 flail. You encounter a gnoll. It is wielding a +0 halberd. The gnolls pick up the pace! The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. You finish channelling your searing ray. The gnoll bouda utters an invocation to its god. The gnoll bouda is healed somewhat. The gnoll bouda attacks as it pursues you! The gnoll bouda hits you with a +0 club! The gnoll picks up the pace! There is an open door here. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The gnoll bouda hits you with a +0 club. You die... # . .##..##### ........# # #.j#...###j## #....?....... #....j..)..# ##.##. #j# .#>#.# #j# ####...## #@# #........ ##'## #.##..##. ##...## #.#...##. ##....>## #......#. #.......## #.....##. #.........####........ +.........'........... #.........####....#### ##.......## ##.#.# You could see a gnoll bouda and 2 gnolls. Vanquished Creatures A scorpion (D:4) A jelly (D:4) 2 gnolls (D:4) An adder (D:3) 3 dart slugs A ribbon worm (D:3) 5 endoplasms 11 hobgoblins 5 jackals (D:1) An orc (D:3) 5 quokkas 5 ball pythons 3 bats 4 frilled lizards 12 goblins 7 kobolds 11 rats 78 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 284 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 651 | D:1 | Reached skill level 5 in Conjurations 736 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 739 | D:1 | Learned a level 2 spell: Searing Ray 743 | D:1 | Learned a level 3 spell: Tukima's Dance 1552 | D:2 | Learned a level 3 spell: Gloom 2205 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/11 2239 | D:3 | Found an ornate altar of the Wu Jian Council. 2665 | D:3 | Found a basalt altar of Yredelemnul. 2891 | D:4 | Learned a level 1 spell: Freeze 2920 | D:4 | Reached skill level 1 in Hexes 3319 | D:4 | Reached XP level 5. HP: 22/28 MP: 5/13 3426 | D:4 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_basic D:2: layout_basic, grunt_ministairs_11, kennysheep_crisscross, minmay_goblin_kobold_house D:3: layout_loops_ring, mainiacjoe_overflow_swirl D:4: layout_loops_corners Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.8 Conjurations | 5 | 5.4 Spellcasting | 4 | 4.2 Hexes | 1 | 1.8 Fighting | | 0.1 Dodging | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | 4 || 6 Melee: Dagger | 2 | 4 || 6 Cast: Magic Dart | 103 | 37 || 140 Searing Ray | 1 | 2 || 3 Gloom | 1 | || 1 Tukima's Dance | | 1 || 1 Armour: Robe | 8 | 7 || 15 Dodge: Dodged | 12 | 4 || 16