Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 10966027743911471264 526 corvidae the Sneak (level 7, 0/36 HPs) Began as a Deep Elf Conjurer on June 18, 2026. Slain by a sleepcap (1 damage) ... on level 5 of the Dungeon. The game lasted 00:10:50 (3572 turns). corvidae the Sneak (Deep Elf Conjurer) Turns: 3572, Time: 00:10:51 Health: 0/36 AC: 7 Str: 6 XL: 7 Next: 2% Magic: 0/17 EV: 17 Int: 23 God: Gold: 191 SH: 0 Dex: 19 Spells: 11/17 levels left rFire + . . (50%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) d - +1 helmet "Efuok" {Dex+6} rElec . (100%) h - +0 cloak {Stlth+} rCorr . (100%) g - +1 pair of gloves of Summer {rF+} SInv . (no boots) Will ..... (no amulet) Stlth +++++ e - +5 ring of evasion HPRegen 0.26/turn (no ring) MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 191 gold pieces. Inventory: Missiles f - 3 boomerangs j - 3 poisoned darts Armour a - a +0 robe (worn) c - a +0 cloak d - the +1 helmet "Efuok" (worn) {Dex+6} (You found it on level 2 of the Dungeon) Dex+6: It affects your dexterity (+6). It cannot be enchanted further. g - the +1 pair of gloves of Summer (worn) {rF+} (You found it on level 3 of the Dungeon) rF+: It protects you from fire. It cannot be enchanted further. h - a +0 cloak of stealth (worn) Jewellery e - a +5 ring of evasion (worn) i - an amulet of regeneration Talismans b - a scarab talisman Wands f - a wand of mindburst (4) a - a wand of flame (31) Scrolls W - a scroll of brand weapon h - a scroll of enchant armour {unknown} k - a scroll of revelation {unknown} l - 2 scrolls of teleportation {unknown} m - a scroll of vulnerability {unknown} c - a scroll of fear {unknown} d - a scroll of poison {unknown} Potions g - 3 potions of magic b - a potion of brilliance w - 3 potions of heal wounds B - 2 potions of berserk rage Skills: + Level 2.9 Dodging + Level 6.6 Stealth + Level 5.6 Spellcasting + Level 6.2 Conjurations + Level 1.0 Necromancy You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Soul Splinter Necr 44% N/A 6% 1 d - Grave Claw Necr 22% 2d8 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 24% 1d1 9% 1 Scorch Fire 12% 2d5 14% 2 Vampiric Draining Necr 11% 2d6 19% 3 Fulminant Prism Conj/Alch 10% 3d8 24% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 24% 4 Tukima's Dance Hex 6% N/A 26% 3 Petrify Alch/Erth 3% N/A 65% 4 Vhi's Electric Charge Tloc/Air 12% N/A 65% 4 Malign Gateway Summ/Tloc 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The sleepcap releases spores at you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (almost dead, 91% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. You kill the ogre! (Press . to maintain the ray.) The sleepcap barely misses you. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * You have reached level 7! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line A fragment of the centaur's soul is dislodged from its body. The centaur looks weaker. You stop channelling your searing ray. The sleepcap releases spores at you but does no damage. The centaur shoots an arrow. The arrow completely misses you. Your soul wisp touches the centaur. You see here a black bear corpse. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The sleepcap closely misses you. The centaur shoots an arrow. The arrow misses you. The sleepcap attacks as it pursues you! The sleepcap closely misses you. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow (weak, ally target, soul-splintered, 88% to hit) You focus your ray upon the centaur. The searing ray hits the sleepcap! The sleepcap is heavily damaged. The searing ray hits the centaur. The centaur is moderately wounded. (Press . to maintain the ray.) The sleepcap releases spores at you. You die... #.... ....# ....# ....# #.#.# ## #.#.# ... #.#.# .... #@#<## ..... .......########f#<.#...... #...........).*c...†...... .................###...... .....?>....####.## ..?.. .........# #.# .... .........# #.# >.. ......)..# ..# .. .......<.# ..# # You could see a sleepcap, a centaur (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures An ogre (D:5) A phantom (D:3) A bombardier beetle (D:3) A hound (D:3) A jelly (D:5) 2 iguanas 6 adders 2 ufetubi (D:4) 5 orcs 5 ribbon worms 7 hobgoblins 4 quokkas 8 ball pythons 5 bats 8 endoplasms 7 frilled lizards 9 goblins 3 kobolds 6 rats 82 creatures vanquished. Vanquished Creatures (collateral kills) A black bear (D:5) A ribbon worm (D:4) A goblin (D:4) 3 creatures vanquished. Grand Total: 85 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 255 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 262 | D:1 | Learned a level 2 spell: Searing Ray 568 | D:1 | Found a faded altar of an unknown god. 940 | D:2 | Reached skill level 5 in Conjurations 1055 | D:2 | Identified the +1 helmet "Efuok" {Dex+6} 1141 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 2183 | D:3 | Identified the +1 pair of gloves of Summer {rF+} 2335 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/11 2387 | D:3 | Encountered a phantom 2402 | D:3 | Killed a phantom 2403 | D:3 | Reached skill level 5 in Stealth 2403 | D:3 | Reached XP level 5. HP: 23/28 MP: 1/13 2697 | D:4 | Learned a level 1 spell: Soul Splinter 2700 | D:4 | Learned a level 2 spell: Grave Claw 2876 | D:4 | Reached skill level 5 in Spellcasting 2876 | D:4 | Reached XP level 6. HP: 32/32 MP: 12/15 3369 | D:5 | Entered Level 5 of the Dungeon 3548 | D:5 | Reached skill level 1 in Necromancy 3567 | D:5 | Reached XP level 7. HP: 10/36 MP: 1/17 3570 | D:5 | HP: 1/36 [centaur/arrow (10)] 3572 | D:5 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: shiori_shiawase, layout_loops_corners, shapermc_ecumenical_altar_acropolis D:2: layout_basic, serial_forest, infiniplex_forest_lined_4_way, infiniplex_forest_straight_4, infiniplex_forest_side_room, infiniplex_forest_lined_ring, infiniplex_forest_clump_curved D:3: minmay_chambers_of_threes, layout_basic, nicolae_overflow_four_foyers_orthogonal, serial_shops, shop, st_stairs_13 D:4: layout_cave_pools, st_stairs_2, nicolae_figureground_pulse, nicolae_wormholes D:5: layout_rooms, minmay_temple_entry_mist Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 | 6.2 Stealth | 4 5 6 | 6.6 Spellcasting | 4 5 | 5.6 Necromancy | 1 | 1.0 Dodging | | 2.9 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 6 | || 6 Melee: Unarmed | | 6 | || 6 Cast: Magic Dart | 99 | 41 | || 140 Searing Ray | 2 | 12 | 1 || 15 Soul Splinter | | 10 | 1 || 11 Grave Claw | | 1 | || 1 Read: Identify | | 3 | || 3 Brand weapon | | 1 | || 1 Armour: Robe | 1 | 8 | 3 || 12 Dodge: Dodged | 3 | 31 | 4 || 38