Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 18414363170316952393 78 corvidae the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on June 22, 2026. Slain by a sleepcap (18 damage) ... while put to sleep by a sleepcap... on level 4 of the Dungeon. The game lasted 00:04:57 (1959 turns). corvidae the Conjurer (Deep Elf Conjurer) Turns: 1959, Time: 00:04:57 Health: -1/24 AC: 2 Str: 6 XL: 4 Next: 15% Magic: 14/20 EV: 2 Int: 23 God: Gold: 123 SH: 0 Dex: 13 Spells: 6/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of magical power HPRegen 0.24/turn (no ring) MPRegen 0.34/turn %: no passive effects @: sleeping A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 123 gold pieces. Inventory: Missiles e - 2 poisoned darts Armour a - a +0 robe (worn) b - a +0 leather armour Jewellery d - a ring of magical power (worn) Talismans c - a rimehorn talisman f - a rimehorn talisman Scrolls w - a scroll of enchant weapon r - a scroll of revelation t - a scroll of teleportation c - a scroll of blinking {unknown} Potions g - a potion of magic d - a potion of cancellation {unknown} f - a potion of might {unknown} j - a potion of lignification {unknown} Skills: + Level 0.4 Fighting + Level 2.6 Dodging + Level 4.0 Stealth + Level 3.5 Spellcasting + Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Sandblast Erth 8% 2d5 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 16% 3d6 12% 3 Summon Ice Beast Ice/Summ 4% N/A 32% 3 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Starburst Conj/Fire 8% 6d4 99% 6 Disjunction Tloc 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You stop channelling your searing ray. Found a gold piece. You encounter a hound. Found a parchment of Blink. You encounter a sleepcap. Found 10 gold pieces and a fuming red potion. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! The sleepcap is moderately damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap. The sleepcap is heavily damaged. The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you. The searing ray hits the sleepcap. The sleepcap is heavily damaged. You finish channelling your searing ray. The sleepcap barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is severely damaged. (Press . to maintain the ray.) The sleepcap completely misses you. The searing ray hits the sleepcap. The sleepcap is almost destroyed. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you!! Ouch! That really hurt! You die... ...............# ...............### .................# .................# .................# ..†......####....# .........# #....+ #.#.###### #....# #..... #...@# ###+#. #.#.f......$ #.#..:...... #.#......... #.......!. .......... .......... ........... You could see a sleepcap. Vanquished Creatures 3 adders 3 dart slugs 4 hobgoblins 6 jackals 3 quokkas 7 ball pythons 7 bats 5 endoplasms 5 frilled lizards (D:2) 2 goblins (D:1) 3 kobolds 5 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 255 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 258 | D:1 | Learned a level 2 spell: Searing Ray 804 | D:1 | Reached skill level 5 in Conjurations 920 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1648 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/11 1838 | D:2 | Learned a level 1 spell: Sandblast 1880 | D:3 | You fall into a shaft and drop 2 floors! 1880 | D:5 | Entered Level 5 of the Dungeon 1959 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_loops_ring, minivault_5, hangedman_decor_push D:2: layout_loops_ring, minmay_tiny_reverse_x D:3: layout_loops_corners, roderic_serpentine_path, nicolae_underground_beach D:4: layout_basic, lemuel_doored_altar, serial_shops, kennysheep_mini_moat D:5: layout_basic, nicolae_gozag_seed_capital, st_stairs_2, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 4 | 4.0 Conjurations | 5 | 5.2 Fighting | | 0.4 Dodging | | 2.6 Spellcasting | | 3.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 4 | || 4 Melee: Unarmed | 4 | || 4 Cast: Magic Dart | 85 | 3 || 88 Searing Ray | 3 | 3 || 6 Read: Teleportation | 1 | || 1 Noise | 1 | || 1 Enchant weapon | 1 | || 1 Immolation | 1 | || 1 Revelation | 1 | || 1 Armour: Robe | 11 | 4 || 15 Dodge: Dodged | 5 | 6 || 11