Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1691736909157073707 112 corvidae the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on June 22, 2026. Slain by an orc ... wielding a +0 short sword (5 damage) ... on level 3 of the Dungeon. The game lasted 00:04:35 (1781 turns). corvidae the Conjurer (Deep Elf Conjurer) Turns: 1781, Time: 00:04:35 Health: -2/24 AC: 7 Str: 6 XL: 4 Next: 64% Magic: 0/11 EV: 11 Int: 23 God: Gold: 101 SH: 0 Dex: 13 Spells: 5/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth +++ d - +4 ring of protection HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons c - a +3 dagger Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) e - a +0 buckler f - a +0 leather armour Jewellery d - a +4 ring of protection (worn) Potions g - a potion of magic f - 3 potions of curing {unknown} Skills: + Level 2.6 Dodging + Level 4.5 Stealth + Level 3.8 Spellcasting + Level 5.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Jinxbite Hex 8% 2d2 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 8% 2d5 11% 1 Summon Small Mammal Summ 16% N/A 11% 1 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Cigotuvi's Putrefaction Necr/Air 4% N/A 71% 4 Passage of Golubria Tloc 4% N/A 71% 4 Detonation Catalyst Fire/Alch 4% 1d1 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword and wearing a +0 scale mail (82% to hit) You focus your ray upon the orc priest. The searing ray hits the orc. The orc is almost dead. The searing ray hits the orc priest but does no damage. (Press . to maintain the ray.) Your magical contamination has completely faded away. The searing ray hits the orc priest but does no damage. The orc hits you with a +0 short sword. The searing ray hits the orc priest! The orc priest is severely wounded. The searing ray hits the orc priest. The orc priest is moderately wounded. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! The orc hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest. You kill the orc priest! The searing ray hits the orc priest. The orc priest is heavily wounded. You finish channelling your searing ray. The orc hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword (almost dead, 79% to hit) You focus your ray upon the orc. The searing ray misses the orc. (Press . to maintain the ray.) The orc closely misses you. The orc priest hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The searing ray misses the orc. The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest barely misses you. The orc hits you with a +0 short sword. You die... ........ ..#####++####.......wo. .........<............o #...........#........ #.###.####### .....†. #.o##### .o.o... ##@oo..###....... #####)#...>....# #..o.####### #...## #.....). #....##### #...## #.### ## You could see an orc priest and 2 orcs. Vanquished Creatures An orc priest (D:3) 5 gnolls A dart slug (D:2) A hobgoblin (D:2) 5 quokkas 5 ball pythons 4 bats 6 endoplasms 3 frilled lizards 4 goblins 6 kobolds A rat (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 112 | D:1 | Reached XP level 2. HP: 11/15 MP: 0/8 151 | D:1 | Learned a level 2 spell: Searing Ray 487 | D:1 | Reached skill level 5 in Conjurations 887 | D:1 | Learned a level 2 spell: Jinxbite 944 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1454 | D:2 | Reached XP level 4. HP: 24/24 MP: 5/11 1781 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_loops_ring, amcnicky_mini_corridor_feature, serial_bayou_lake_a D:2: layout_loops_ring, serial_glass, glass_columns_a, glass_columns_c, item_on_display_a_b, feat_on_display, due_unseen_surprise, feat_on_display, serial_park_tiny_pond D:3: kennysheep_big_flooded_room, layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.3 Stealth | 4 | 4.5 Dodging | | 2.6 Spellcasting | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 59 | 12 || 71 Searing Ray | 4 | 2 || 6 Read: Blinking | | 1 || 1 Revelation | | 1 || 1 Fog | | 1 || 1 Vulnerability | | 1 || 1 Armour: Robe | 8 | 5 || 13 Dodge: Dodged | 10 | 3 || 13