Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 3850766084086629627 (custom seed) 127 corvidae the Conjurer (level 4, -10/24 HPs) Began as a Deep Elf Conjurer on June 23, 2026. Mangled by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (14 damage) ... on level 2 of the Dungeon. The game lasted 00:04:09 (1603 turns). corvidae the Conjurer (Deep Elf Conjurer) Turns: 1603, Time: 00:04:09 Health: -10/24 AC: 2 Str: 6 XL: 4 Next: 85% Magic: 7/11 EV: 12 Int: 23 God: Gold: 70 SH: 0 Dex: 18 Spells: 7/10 levels left rFire . . . (100%) c - +4 dagger of Salt {venom, Dex+5} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons c - the +4 dagger of Salt (weapon) {venom, Dex+5} (You found it on level 2 of the Dungeon) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. Armour a - a +0 robe (worn) Talismans b - an inkwell talisman Wands a - a wand of flame (12) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of poison {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of blinking {unknown} Potions g - a potion of magic f - 2 potions of berserk rage {unknown} j - 2 potions of attraction {unknown} k - 2 potions of moonshine {unknown} l - 2 potions of might {unknown} n - 2 potions of lignification {unknown} Skills: + Level 2.5 Dodging + Level 3.6 Stealth + Level 0.2 Unarmed Combat + Level 3.9 Spellcasting + Level 5.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 16% 1d4 11% 1 Mephitic Cloud Conj/Alch/Air 13% N/A 14% 3 Grave Claw Necr 8% 2d7 16% 2 Fulminant Prism Conj/Alch 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Martyr's Knell Necr/Summ 4% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: Natasha (74% to hit) You focus your ray upon Natasha. The searing ray hits Natasha. Natasha is moderately wounded. (Press . to maintain the ray.) Natasha casts a spell at you. The magic dart hits you! The searing ray hits Natasha! You kill Natasha! Natasha growls in agony! You stop channelling your searing ray. Crazy Yiuf shouts! Could not explore, unopened runed door. Could not explore, unopened runed door. Could not explore, unopened runed door. You open the door. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak (82% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. (Press . to maintain the ray.) The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. Crazy Yiuf hits you with a +4 quarterstaff of chaos! The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. Crazy Yiuf sings, "Trees, trees, trees, circus!" Crazy Yiuf hits you with a +4 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * Crazy Yiuf freezes you. * * * LOW HITPOINT WARNING * * * The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. You finish channelling your searing ray. Crazy Yiuf hits you with a +4 quarterstaff of chaos! Ouch! That really hurt! You die... #.##.######..## #.##.## #....# ######.#...# #....# .......#.### ##...# #####..#.# ##.## .......#.# ##.# .<.......# #.## .###...### ##.# .# #...# #@## .# #..## #j# .###..# #### ... ..##..# #..# #...# ...#..# #.## #)..# ..##..###.# ##### ......<...# ####..##### ##### ####..#########.#.# You could see Crazy Yiuf. Vanquished Creatures Jessica (D:2) Natasha (twice) (D:2) Robin (D:2) An adder (D:2) A dart slug (D:1) 4 hobgoblins A quokka (D:2) 5 ball pythons 2 bats (D:1) 4 endoplasms 2 frilled lizards (D:1) 10 goblins 4 kobolds 5 rats (D:1) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 55 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 487 | D:1 | Reached skill level 5 in Conjurations 626 | D:2 | Encountered Natasha 636 | D:2 | Killed Natasha 637 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 640 | D:2 | Learned a level 2 spell: Searing Ray 791 | D:2 | Encountered Crazy Yiuf 912 | D:2 | Identified the +4 dagger of Salt {venom, Dex+5} 1032 | D:2 | Encountered Robin 1038 | D:2 | Killed Robin 1039 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/11 1340 | D:2 | Encountered Jessica 1344 | D:2 | Killed Jessica 1525 | D:2 | Encountered Natasha 1529 | D:2 | Killed Natasha 1603 | D:2 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_basic, st_stairs_4, minmay_shallow_snake_nest D:2: layout_loops_ring, kennysheep_jessica_study, uniq_crazy_yiuf_cottage, uniq_robin, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.9 Stealth | 3 | 3.6 Dodging | | 2.5 Unarmed Combat | | 0.2 Spellcasting | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 5 | 5 || 10 Melee: Unarmed | 5 | 5 || 10 Cast: Magic Dart | 56 | 8 || 64 Searing Ray | 1 | 4 || 5 Armour: Robe | 3 | 7 || 10 Dodge: Dodged | 12 | 3 || 15