Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 5098047078119618413 93 corvidae the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on July 1, 2026. Slain by a sleepcap (19 damage) ... while put to sleep by a sleepcap... on level 3 of the Dungeon. The game lasted 00:03:01 (1933 turns). corvidae the Conjurer (Deep Elf Conjurer) Turns: 1933, Time: 00:03:02 Health: -3/24 AC: 2 Str: 6 XL: 4 Next: 36% Magic: 8/11 EV: 2 Int: 23 God: Gold: 157 SH: 0 Dex: 13 Spells: 4/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) b - scarf {Repulsion} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: repel missiles @: sleeping A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 157 gold pieces. Inventory: Missiles d - 2 poisoned darts Armour a - a +0 robe (worn) b - a scarf of repulsion (worn) c - a +0 cloak Scrolls e - a scroll of teleportation {unknown} h - a scroll of blinking {unknown} k - a scroll of fear {unknown} m - a scroll of poison {unknown} Potions g - a potion of magic d - a potion of enlightenment {unknown} f - 2 potions of heal wounds {unknown} o - a potion of mutation {unknown} j - a potion of brilliance {unknown} l - a potion of haste {unknown} n - a potion of moonshine {unknown} Baubles g - 3 flux baubles Skills: + Level 2.6 Dodging + Level 3.7 Stealth + Level 3.8 Spellcasting + Level 5.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Vampiric Draining Necr 4% 2d6 32% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a bombardier beetle (asleep, 100% to hit) The magic dart hits the bombardier beetle! The bombardier beetle is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (moderately wounded, 87% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. (Press . to maintain the ray.) The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. The searing ray hits the bombardier beetle. You kill the bombardier beetle! You have reached level 4! You feel clever. You stop channelling your searing ray. Found a stone staircase leading up. You encounter a sleepcap and a hobgoblin. The hobgoblin shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap but does no damage. (Press . to maintain the ray.) The sleepcap closely misses you. The searing ray hits the sleepcap! The sleepcap is moderately damaged. The sleepcap releases spores at you! You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you!! Ouch! That really hurt! You die... ## #.####### #.@.....# #f#####.# #. #.# #g #.# #. #.# #. #.# #. #.# .. #.# #.########### You could see a sleepcap and a hobgoblin. Vanquished Creatures A bombardier beetle (D:3) 2 adders (D:2) A ribbon worm (D:3) 2 dart slugs (D:1) 5 endoplasms 4 hobgoblins (D:2) 4 jackals (D:1) A quokka (D:1) A ball python (D:2) 3 bats (D:1) 4 frilled lizards 5 goblins 4 kobolds 6 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 173 | D:1 | Found a faded altar of an unknown god. 191 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 558 | D:1 | Reached skill level 5 in Conjurations 1013 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1776 | D:2 | Learned a level 2 spell: Searing Ray 1780 | D:2 | Learned a level 3 spell: Vampiric Draining 1867 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/11 1933 | D:3 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, hellmonk_ecumenical_altar_crossroads, chequers_serial_rivers_room_a D:2: layout_basic D:3: layout_basic, nicolae_ashenzari_skychains, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.7 Conjurations | 5 | 5.5 Dodging | | 2.6 Spellcasting | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 73 | || 73 Searing Ray | 2 | 1 || 3 Read: Noise | 1 | || 1 Armour: Robe | 1 | 2 || 3 Dodge: Repelled | 1 | || 1 Dodged | | 1 || 1