Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 7611583510848028646 (custom seed) 38 corvidae the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on July 1, 2026. Slain by Sigmund ... wielding a +0 scythe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:38 (1585 turns). corvidae the Conjurer (Deep Elf Conjurer) Turns: 1585, Time: 00:02:39 Health: 0/19 AC: 2 Str: 6 XL: 3 Next: 25% Magic: 4/10 EV: 11 Int: 22 God: Gold: 57 SH: 0 Dex: 13 Spells: 3/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands b - a wand of light (3) Scrolls c - a scroll of vulnerability {unknown} e - a scroll of blinking {unknown} h - a scroll of identify {unknown} j - 2 scrolls of revelation {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} Skills: + Level 2.5 Dodging + Level 2.8 Stealth + Level 3.5 Spellcasting + Level 5.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Vampiric Draining Necr 3% 2d6 34% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 3% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dimensional Bullseye Hex/Tloc 1% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a wand of polymorph (asleep, 100% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is moderately wounded. Sigmund shouts! (Press . to maintain the ray.) You hear a shout! The searing ray misses Sigmund. You encounter Terence the Veteran. He is wielding a +0 flail. You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a wand of polymorph (moderately wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray hits Terence! Terence is moderately wounded. The searing ray hits Sigmund. Sigmund is heavily wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is severely wounded. The searing ray misses Sigmund. Terence misses you. Sigmund hits you from afar with a +0 scythe. The searing ray hits Terence. Terence is severely wounded. The searing ray hits Sigmund. Sigmund is severely wounded. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. You kill Terence! The searing ray hits Sigmund! Sigmund is almost dead. You finish channelling your searing ray. Sigmund hits you from afar with a +0 scythe. You die... Sigmund begins carving another notch in his scythe. ##### ### [.... #รท.. ..... ..... ...## #.....#### .## # #....@...# .. # #......#@# .# # # ####...#)# #.# #)# #...#@####### #.# #.# #...#.......###.# #.. #...#######..##.# ### #### ##....# #### ###..# #... #.)###.## #......# ###....# ###>..> You could see Sigmund. Vanquished Creatures Terence (D:2) A dart slug (D:1) A ribbon worm (D:2) 3 endoplasms (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 7 ball pythons 4 bats 4 frilled lizards (D:1) 5 goblins 6 kobolds 3 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 162 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 173 | D:1 | Found a faded altar of an unknown god. 307 | D:1 | Reached skill level 5 in Conjurations 723 | D:1 | Learned a level 2 spell: Searing Ray 834 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 959 | D:1 | Learned a level 3 spell: Vampiric Draining 1255 | D:2 | Encountered Sigmund 1577 | D:2 | Encountered Terence 1585 | D:2 | Killed Terence 1585 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_loops_ring, angelslayer_ecumenical_altar_simple_liquid, hangedman_decor_peaks_small D:2: layout_basic, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.5 Stealth | | 2.8 Spellcasting | | 3.5 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Unarmed || 9 Cast: Magic Dart || 71 Searing Ray || 3 Armour: Robe || 13 Dodge: Dodged || 13