Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9229805055753341515 (custom seed) 150 corvidae the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on July 1, 2026. Slain by a gnoll ... wielding a +0 halberd (13 damage) ... on level 3 of the Dungeon. The game lasted 00:07:08 (2425 turns). corvidae the Conjurer (Deep Elf Conjurer) Turns: 2425, Time: 00:07:08 Health: -1/28 AC: 2 Str: 6 XL: 5 Next: 10% Magic: 2/13 EV: 11 Int: 23 God: Gold: 76 SH: 0 Dex: 13 Spells: 3/12 levels left rFire . . . (100%) e - +2 whip (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons e - a +2 whip of electrocution (weapon) Missiles c - 6 javelins d - 9 poisoned darts Armour a - a +0 robe (worn) Jewellery b - a ring of protection from fire f - a ring of flight Scrolls c - a scroll of silence {unknown} e - a scroll of revelation {unknown} h - 2 scrolls of enchant armour {unknown} j - 2 scrolls of noise {unknown} k - a scroll of identify {unknown} m - a scroll of enchant weapon {unknown} q - a scroll of immolation {unknown} Potions g - 2 potions of magic d - a potion of mutation {unknown} f - 2 potions of heal wounds {unknown} l - a potion of might {unknown} n - a potion of lignification {unknown} o - a potion of enlightenment {unknown} Skills: + Level 2.8 Dodging + Level 4.8 Stealth + Level 0.1 Unarmed Combat + Level 4.2 Spellcasting + Level 5.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Confusing Touch Hex 4% N/A 30% 3 d - Maxwell's Portable P Tloc 4% (3-9)d2 30% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 8% N/A 16% 2 Teleport Other Tloc 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Cause Fear Hex 2% N/A 71% 4 Manifold Assault Tloc 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 flail Space contracts around you and the gnoll and then re-expands violently! The gnoll collides with the gnoll. You kill the gnoll! The gnoll is heavily wounded. The gnoll closely misses you. Casting: Maxwell's Portable Piledriver (extremely dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) You have reached level 5! The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll! You kill the gnoll! The gnoll hits you from afar with a +0 halberd. You finish channelling your searing ray. The gnoll hits you from afar with a +0 halberd! You die... ## ..............#..... .jj##.###.###.##..#.... #.#...........#.#..#.# #.j.##.###.##...#..... # .#.#.......#.#.#..... #..#...##.##...#......# #.#.#)#...#.#.#.#....# #...#)..⌠...#...#..... ..#.#.#@#...#.#.#.#..... ....#j..##.##...#....... ..#.#.#.......#.#.#..... #...##.###.##...#..... #.# .. ....#.#..... #.. ##. #.# ....... ## .. .. .#..... #. ..... .. ..... You could see a gnoll. Vanquished Creatures 3 adders 6 gnolls 2 ribbon worms A dart slug (D:1) 7 endoplasms 4 hobgoblins 12 jackals (D:1) 5 quokkas 6 ball pythons 2 bats (D:1) 7 frilled lizards 6 goblins 3 kobolds 4 rats (D:1) 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 83 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 86 | D:1 | Learned a level 2 spell: Searing Ray 257 | D:1 | Reached skill level 5 in Conjurations 443 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 638 | D:1 | Found a faded altar of an unknown god. 866 | D:1 | Learned a level 3 spell: Confusing Touch 1156 | D:2 | Reached XP level 4. HP: 24/24 MP: 3/11 1950 | D:2 | Learned a level 3 spell: Maxwell's Portable Piledriver 2423 | D:3 | Reached XP level 5. HP: 16/28 MP: 5/13 2425 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_rooms, hellmonk_ecumenical_altar_inner_sanctum, minmay_tetromino_l2, hangedman_decor_points, serial_bayou_lake_a D:2: layout_basic D:3: layout_basic, mainiacjoe_overflow_boulevard, grunt_ministairs_14, nicolae_concentric_dashed_squares_wild, columned_hall_lemuel, small_statue_intersection Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.3 Stealth | 3 4 | 4.8 Spellcasting | 4 | 4.2 Dodging | | 2.8 Unarmed Combat | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 8 | || 8 Melee: Unarmed | 8 | || 8 Cast: Magic Dart | 70 | 38 || 108 Searing Ray | 3 | 6 || 9 Maxwell's Portabl | | 2 || 2 Armour: Robe | 16 | 12 || 28 Dodge: Dodged | 15 | 10 || 25