Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 16456404474526225307 (custom seed) 161 corvidae the Sneak (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on July 1, 2026. Slain by a gnoll ... wielding a +0 spear (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:14 (1339 turns). corvidae the Sneak (Deep Elf Conjurer) Turns: 1339, Time: 00:03:14 Health: 0/28 AC: 2 Str: 6 XL: 5 Next: 18% Magic: 0/12 EV: 11 Int: 23 God: Gold: 61 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) f - +2 short sword (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons f - a +2 short sword of protection (weapon) Missiles c - 5 poisoned darts Armour a - a +0 robe (worn) Magical Staves b - a staff of necromancy Jewellery d - a ring of flight e - an amulet of reflection Wands p - a wand of polymorph (7) Scrolls k - a scroll of blinking {unknown} c - a scroll of amnesia {unknown} d - a scroll of teleportation {unknown} e - a scroll of revelation {unknown} h - a scroll of identify {unknown} l - a scroll of noise {unknown} m - a scroll of enchant armour {unknown} Potions f - a potion of haste {unknown} j - 2 potions of curing {unknown} n - 2 potions of attraction {unknown} Skills: + Level 0.5 Fighting + Level 3.0 Dodging + Level 5.4 Stealth + Level 3.6 Spellcasting + Level 5.1 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll is almost dead. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (almost dead, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) You encounter a gnoll. It is wielding a +0 spear. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (wandering, hasn't noticed you, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is almost dead. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The gnoll hits you from afar with a +0 spear. You die... #.# #.# #....... #.# #.# ######## #.# #.# #######.###.# .#### #....^......# .g.... ..#####.##### ......# #.# ##...).########.# #..........j)@..# ##.....########## ##...# ##.# ## You could see a gnoll. Vanquished Creatures 4 adders (D:2) 9 gnolls (D:2) 3 dart slugs A ribbon worm (D:2) An endoplasm (D:1) 4 hobgoblins 5 ball pythons (D:1) 10 bats 3 frilled lizards (D:1) 3 goblins 5 kobolds 4 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 144 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 354 | D:1 | Reached skill level 5 in Conjurations 667 | D:1 | Learned a level 2 spell: Searing Ray 706 | D:2 | Reached XP level 3. HP: 6/19 MP: 5/9 814 | D:2 | Reached XP level 4. HP: 5/24 MP: 3/10 1089 | D:2 | Reached skill level 5 in Stealth 1117 | D:2 | Reached XP level 5. HP: 28/28 MP: 8/12 1314 | D:2 | Encountered Robin 1339 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_circles, layout_basic D:2: layout_loops_ring, basic_altar, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.1 Stealth | 3 4 5 | 5.4 Dodging | 3 | 3.0 Fighting | | 0.5 Spellcasting | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 1 || 1 Melee: Short sword | | 1 || 1 Cast: Magic Dart | 57 | 25 || 82 Searing Ray | 3 | 7 || 10 Drink: Magic | | 1 || 1 Armour: Robe | 13 | 4 || 17 Dodge: Dodged | 6 | 3 || 9