Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17425537590266824521 21 corvidae the Conjurer (level 2, -1/20 HPs) Began as a Draconian Conjurer on July 7, 2026. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:09 (673 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 673, Time: 00:02:10 Health: -1/20 AC: 4 Str: 9 XL: 2 Next: 65% Magic: 2/5 EV: 11 Int: 18 God: Gold: 31 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) b - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) Missiles a - 6 poisoned darts Jewellery c - a +6 ring of dexterity Scrolls c - a scroll of identify {unknown} e - a scroll of noise {unknown} Potions g - a potion of magic d - a potion of curing {unknown} Skills: + Level 0.1 Maces & Flails + Level 1.8 Dodging + Level 2.0 Stealth + Level 0.1 Unarmed Combat + Level 2.1 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The hobgoblin is moderately wounded. The hobgoblin hits you but does no damage. You hit the hobgoblin. The hobgoblin is almost dead. The endoplasm closely misses you. The hobgoblin hits you. Your magical contamination has completely faded away. You closely miss the hobgoblin. The hobgoblin is almost dead. The endoplasm freezes you. You are frozen. The hobgoblin hits you but does no damage. The hobgoblin closely misses you. The endoplasm freezes you. You are frozen. You barely miss the hobgoblin. Your tail-slap misses the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The endoplasm jiggles. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm closely misses you. The hobgoblin closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... ........... #.......### #.......# # ##...#...### #.J.#..#.... ##..#.#.#.#.# ##....##.#.#.# ##########.#.#.#....#.# #....g@J..........).... #.########.#.#.#...#### ##...##..).)# ##.###.....# #......†..# #####....... #....... ######## You could see an endoplasm and a hobgoblin. Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) 2 hobgoblins (D:1) 4 ball pythons (D:1) 3 bats (D:1) 3 frilled lizards (D:1) A goblin (D:1) 3 kobolds (D:1) 4 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 218 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 221 | D:1 | Learned a level 2 spell: Searing Ray 673 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Maces & Flails | | 0.1 Dodging | | 1.8 Unarmed Combat | | 0.1 Spellcasting | | 2.1 Conjurations | | 4.5 Action || total ---------------------------++------- Attack: Normal || 40 Melee: Unarmed || 17 Club || 23 Tailslap || 5 Cast: Magic Dart || 40 Armour: None || 36 Dodge: Dodged || 20