Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14264607596284396169 (custom seed) 14 corvidae the Grave Robber (level 2, 0/19 HPs) Began as a Demonspawn Necromancer on July 15, 2026. Slain by Terence ... wielding a +0 hand axe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:04:18 (1423 turns). corvidae the Grave Robber (Demonspawn Necromancer) Turns: 1423, Time: 00:04:19 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 27% Magic: 0/5 EV: 11 Int: 15 God: Gold: 75 SH: 0 Dex: 13 Spells: 0/5 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed A: antennae 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe c - a +0 robe (worn) d - a +0 helmet Scrolls c - a scroll of fear {unknown} d - a scroll of immolation {unknown} e - a scroll of summoning {unknown} Potions g - a potion of magic f - a potion of ambrosia {unknown} j - a potion of invisibility {unknown} k - a potion of might {unknown} Skills: + Level 1.8 Dodging + Level 2.0 Stealth + Level 2.2 Spellcasting + Level 4.7 Necromancy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 60% N/A 3% 1 b - Jinxbite Hex 2% 2d2 32% 2 c - Grave Claw Necr 30% 2d9 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 15% 2d7 10% 3 Animate Dead Necr 15% N/A 30% 4 Curse of Agony Necr 15% N/A 65% 5 Arcjolt Conj/Air 0% 1d10 99% 5 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin, Terence Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Message History Terence misses your soul wisp. Your soul wisp touches Terence but does no damage. Terence hits your soul wisp with a +0 hand axe. Your soul wisp returns to where it belongs. Terence is no longer weakened. Terence leaves your sight. Casting: Grave Claw (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit Terence but do no damage. Terence is moderately wounded. A giggling sprite leaps out and doodles on Terence's face. Terence is heavily wounded. The jinxing sprites lose interest in you. Terence hits you with a +0 hand axe. You completely miss Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. You hit Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 hand axe. You barely miss Terence. Terence is heavily wounded. Terence seems less drained. Terence barely misses you. You barely miss Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Casting: Grave Claw (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 ring mail (heavily wounded, chance to affect: 55%) A fragment of Terence's soul is dislodged from his body. Terence looks weaker. Terence hits you with a +0 hand axe. You die... Terence says, "And stay out!" ...............#.....$.. #.# .......####....#........ ... .........<#....#........ #.# ##########.....#..#.#.g. ### #####.....####.##.g #.. ..##.....# #@# g. #.# #.######.# #.# #.# #.###########.# #.#####.........@@*^# .....†........####### #.############# #........... #........... #........... ............ #........... #.#.######## You could see Terence (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures An endoplasm (D:1) 2 ball pythons 2 bats (D:2) 5 creatures vanquished. Vanquished Creatures (collateral kills) A ribbon worm (D:2) 3 hobgoblins (D:2) A quokka (D:2) A ball python (D:2) A frilled lizard (D:1) A goblin (D:2) A rat (D:1) 9 creatures vanquished. Grand Total: 14 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Demonspawn Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 960 | D:2 | Encountered Robin 1108 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 1108 | D:2 | Reached XP level 2. HP: 18/19 MP: 3/5 1245 | D:2 | Learned a level 2 spell: Jinxbite 1248 | D:2 | Learned a level 2 spell: Grave Claw 1404 | D:2 | Encountered Terence 1423 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_basic D:2: layout_basic, serial_shops, shop, corner_web_ring, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 1.8 Spellcasting | | 2.2 Necromancy | | 4.7 Action || total ---------------------------++------- Attack: Normal || 36 Melee: Dagger || 36 Cast: Soul Splinter || 13 Jinxbite || 1 Grave Claw || 1 Armour: Robe || 21 Dodge: Dodged || 35