Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 11872317447351954931 299897 corvidae the Imperceptible (level 20, -8/185 (187) HPs) *EXPLORE* Began as a Red Draconian Conjurer on July 28, 2026. Was a High Priest of Sif Muna. Killed by the raging water ... invoked by a water nymph (21 damage) ... on level 4 of the Shoals on July 30, 2026. The game lasted 03:38:20 (55418 turns). corvidae the Imperceptible (DrCj) Turns: 55418, Time: 03:38:22 HP: -8/185 (187) AC: 19 Str: 22 XL: 20 Next: 15% MP: 39/40 EV: 20 Int: 25 God: Sif Muna [*****.] Gold: 1157 SH: 5 Dex: 28 Spells: 12/41 levels left rFire + + + (20%) e - +9 dagger of Righteous Fury {spect, rPois rC+ Str+3 Dex+2} rCold x . . (150%) (no offhand) rNeg . . . (100%) R - +0 hat of Xom's Brutal Revenge {-Tele Fly rF+ Stlth+} rPois + (33%) s - +2 cloak rElec . (100%) J - +2 pair of gloves {Dex+3} rCorr . (100%) L - +2 pair of boots SInv . o - amulet "Ihuutyme" {Reflect rF++ rC- Str+7 SH+5} Will +.... i - ring "Xelicieg" {rF+ rC- Int+4 Dex+9} Stlth ++++++++++ l - ring "Mathrur" {rPois MP+5 EV+5 Str+3} HPRegen 0.50/turn MPRegen 0.27/turn %: no teleportation, reflection @: afraid, flooded lungs, flying, constricted, studying 3 skills, lightly drained A: combustion breath, AC +10, unfitting armour, fire resistance 1, cold-blooded, armoured tail 1, robust 1, weak 1 }: 2/15 runes: serpentine, barnacled a: Combustion Breath (1%), Renounce Religion (0%) You were on level 4 of the Shoals. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 7 branches of the dungeon, and saw 32 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Trove, Bailey and Volcano. You collected 3357 gold pieces. You spent 2200 gold pieces at shops. Inventory: Hand Weapons e - the +9 dagger of Righteous Fury (weapon) {spect, rPois rC+ Str+3 Dex+2} (You found it on level 4 of the Dungeon) rPois: It protects you from poison. rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. f - the +3 short sword of Wonderful Forgiveness {heavy, *Corrode rElec Will+ SInv} (You found it on level 14 of the Dungeon) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. j - a +5 halberd of freezing G - the +8 trident of the Octopus King {venom, rElec rPois} (You found it on level 5 of the Lair of Beasts) rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. I - the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} (You took it off an orc on level 11 of the Dungeon) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). It cannot be enchanted further. K - a +4 heavy longbow M - the +8 glaive of Funezodu {entangle, ^Drain Int+6 Dex+2} (You found it in the Necropolis) ^Drain: It drains your maximum health when unequipped. Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. O - the +7 battleaxe "Demonbane" {drain, rN+} (You found it in the Necropolis) rN+: It protects you from negative energy. It cannot be enchanted further. U - a +12 demon trident of freezing Missiles a - 27 poisoned darts (quivered) b - 37 boomerangs k - 2 curare-tipped darts u - 6 atropa-tipped darts v - 23 javelins N - 9 silver javelins P - 13 throwing nets Armour q - a +2 hat of sniping s - a +2 cloak (worn) w - an orb of mesmerism x - an orb of energy J - a +2 pair of gloves of dexterity (worn) L - a +2 pair of boots (worn) R - the +0 hat of Xom's Brutal Revenge (worn) {-Tele Fly rF+ Stlth+} (You acquired it on level 2 of the Shoals) -Tele: It prevents most forms of teleportation. Fly: It grants you flight. rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. V - a +2 hat of intelligence W - the +0 kite shield of the Enfolding Gods {Harm *Slow rF++ Regen+} (You found it in a treasure trove) Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. rF++: It greatly protects you from fire. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. Magical Staves D - a staff of conjuration H - the fire staff of the Singing Gods {Fly rF++ Stlth+ Fire} (You found it on level 5 of the Lair of Beasts) [staff of fire] Fly: It grants you flight. rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. Jewellery c - a ring of poison resistance d - a ring of flight g - a +6 ring of dexterity h - the ring of Ixkuuq {rF+ rCorr} (You found it in a treasure trove) [ring of resist corrosion] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. i - the ring "Xelicieg" (worn) {rF+ rC- Int+4 Dex+9} (You took it off an orc on level 5 of the Dungeon) [ring of dexterity] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). Dex+9: It affects your dexterity (+9). l - the ring "Mathrur" (worn) {rPois MP+5 EV+5 Str+3} (You found it in a treasure trove) [ring of evasion] rPois: It protects you from poison. MP+5: It affects your magic capacity (+5). EV+5: It affects your evasion (+5). Str+3: It affects your strength (+3). m - an amulet of magic regeneration n - a +6 ring of dexterity o - the amulet "Ihuutyme" (worn) {Reflect rF++ rC- Str+7 SH+5} (You found it on level 1 of the Snake Pit) [amulet of reflection] Reflect: It reflects blocked missile attacks. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Str+7: It affects your strength (+7). SH+5: It affects your SH (+5). p - a +5 ring of evasion r - a +6 ring of intelligence t - a +4 ring of protection y - the ring "Gaduenn" {*Corrode rElec Dex+8 SInv} (You found it in a treasure trove) [ring of dexterity] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Dex+8: It affects your dexterity (+8). SInv: It lets you see invisible. z - a +6 ring of strength A - a ring of magical power B - an amulet of the acrobat C - a +4 ring of protection E - a ring of see invisible F - a +6 ring of strength Q - a +6 ring of intelligence S - an amulet of wildshape T - an amulet of regeneration X - a ring of willpower Y - the ring "Coruolueli" {Wiz Int+5} (You found it in a treasure trove) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Int+5: It affects your intelligence (+5). Z - the ring of Gozag's Regard {Str+6 Int+5} (You found it in a treasure trove) [ring of strength] Str+6: It affects your strength (+6). Int+5: It affects your intelligence (+5). Wands a - a wand of flame (75) c - a wand of roots (17) b - a wand of acid (22) e - a wand of charming (37) p - a wand of polymorph (6) f - a wand of mindburst (6) Scrolls f - 7 scrolls of fear g - 6 scrolls of fog p - 4 scrolls of poison V - 3 scrolls of vulnerability I - 3 scrolls of immolation t - 6 scrolls of teleportation i - 7 scrolls of identify x - 3 scrolls of amnesia T - 2 scrolls of torment r - a scroll of revelation b - a scroll of blinking Potions g - 5 potions of magic a - 3 potions of ambrosia i - 4 potions of invisibility c - 14 potions of curing L - 8 potions of lignification w - 15 potions of heal wounds b - 7 potions of brilliance A - 3 potions of attraction h - 4 potions of haste m - 4 potions of might C - a potion of cancellation r - a potion of resistance e - 3 potions of enlightenment M - 2 potions of mutation B - a potion of berserk rage Miscellaneous h - a +0 lightning rod (3/4) i - a +0 box of beasts Baubles g - 2 flux baubles Skills: + Level 12.7 Fighting + Level 8.3 Short Blades + Level 5.5(10.0) Axes + Level 12.8(13.3) Polearms + Level 0.5(8.2) Staves + Level 1.4 Throwing + Level 13.8 Dodging + Level 21.2 Stealth + Level 3.6 Shields + Level 1.0 Unarmed Combat + Level 11.4 Spellcasting + Level 10.8 Conjurations + Level 4.1 Translocations + Level 7.8 Forgecraft + Level 5.2 Fire Magic + Level 2.1 Alchemy + Level 0.7 Invocations + Level 0.1 Evocations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Construct Spike Laun Frge 100% 2d7 1% 2 d - Fireball Conj/Fire 26% 3d12 4% 5 e - Scorch Fire 80% 2d8 1% 2 f - Fulminant Prism Conj/Alch 23% 3d12 3% 4 g - Iskenderun's Mystic Conj/Tloc 51% 2d11 (+2d61% 4 h - Flame Wave Conj/Fire 53% 2d13 1% 4 i - Alistair's Walking A Alch/Frge 39% N/A 16% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 68% N/A 1% 1 Foxfire Conj/Fire 100% 2x1d9 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Blink Tloc 68% N/A 1% 2 Lesser Beckoning Tloc 68% N/A 1% 2 Mercury Arrow Conj/Alch 92% 2d11 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Static Discharge Conj/Air 82% 3-7/arc 1% 2 Launch Clockwork Bee Frge 52% N/A 1% 3 Volatile Blastmotes Fire/Tloc 74% 2d16 1% 3 Iskenderun's Battlesphe Conj/Frge 57% 2d13 1% 4 Rending Blade Conj/Frge 57% 2d(10+5*) 1% 4 Maxwell's Portable Pile Tloc 34% (3-9)d4 2% 3 Mephitic Cloud Conj/Alch/Air 35% N/A 2% 3 Teleport Other Tloc 34% N/A 2% 3 Forge Blazeheart Golem Fire/Frge 47% N/A 3% 4 Sandblast Erth 28% 2d8 4% 1 Slow Hex 56% N/A 4% 1 Soul Splinter Necr 56% N/A 4% 1 Inner Flame Hex/Fire 27% N/A 4% 3 Brom's Barrelling Bould Conj/Erth 41% 2d8 4% 4 Call Imp Summ 28% N/A 6% 2 Ensorcelled Hibernation Hex/Ice 28% N/A 6% 2 Grave Claw Necr 28% 2d9 6% 2 Jinxbite Hex 28% 2d2 6% 2 Sublimation of Blood Necr 14% N/A 6% 2 Passage of Golubria Tloc 34% N/A 8% 4 Forge Lightning Spire Air/Frge 33% 3d6 9% 4 Irradiate Conj/Alch 23% 3d19 9% 5 Sticky Flame Fire/Alch 32% 2d7 10% 4 Call Canine Familiar Summ 14% N/A 13% 3 Confusing Touch Hex 14% N/A 13% 3 Frozen Ramparts Ice 28% 1d5 13% 3 Gloom Hex/Necr 28% N/A 13% 3 Ozocubu's Armour Ice 14% N/A 13% 3 Passwall Erth 14% N/A 13% 3 Sigil of Binding Hex 14% N/A 13% 3 Summon Ice Beast Ice/Summ 14% N/A 13% 3 Tukima's Dance Hex 14% N/A 13% 3 Vampiric Draining Necr 14% 2d7 13% 3 Arcjolt Conj/Air 20% 1d30 13% 5 Dimensional Bullseye Hex/Tloc 12% N/A 19% 4 Vhi's Electric Charge Tloc/Air 48% N/A 19% 4 Starburst Conj/Fire 26% 6d8 24% 6 Petrify Alch/Erth 9% N/A 26% 4 Detonation Catalyst Fire/Alch 32% 2d1 26% 5 Freezing Cloud Conj/Ice/Air 16% 6-21 26% 5 Forge Phalanx Beetle Frge 26% N/A 26% 6 Fortress Blast Frge 69% 6d10 26% 6 Airstrike Air 7% 2d(1-17) 38% 4 Anguish Hex/Necr 7% N/A 38% 4 Animate Dead Necr 14% N/A 38% 4 Cause Fear Hex 7% N/A 38% 4 Cigotuvi's Putrefaction Necr/Air 14% N/A 38% 4 Dispel Undead Necr 14% 3d10 38% 4 Eringya's Surprising Cr Summ 14% N/A 38% 4 Martyr's Knell Necr/Summ 14% N/A 38% 4 Summon Seismosaurus Egg Summ/Erth 14% N/A 38% 4 Summon Forest Summ/Tloc 12% N/A 45% 5 Spellspark Servitor Conj/Frge 28% N/A 61% 7 Borgnjor's Vile Clutch Necr/Erth 7% N/A 75% 5 Curse of Agony Necr 14% N/A 75% 5 Lee's Rapid Deconstruct Erth 7% 3d6* 75% 5 Silence Hex/Air 7% N/A 75% 5 Summon Mana Viper Hex/Summ 14% N/A 75% 5 Gell's Gavotte Tloc 17% 2d(19-28) 77% 6 Diamond Sawblades Frge 26% 4d7 82% 7 Plasma Beam Fire/Air 13% 2x1d24 92% 6 Hellfire Mortar Fire/Erth/Frge 18% 4d8 99% 7 Death Channel Necr 7% N/A 100% 6 Permafrost Eruption Ice/Erth 7% 2x4d2 100% 6 Manifold Assault Tloc 17% N/A 100% 7 Ozocubu's Refrigeration Ice 7% 4d9 100% 7 Sphinx Sisters Hex/Summ 7% N/A 100% 7 Splinterfrost Shell Ice/Frge 16% 6d8 100% 7 Borgnjor's Revivificati Necr 7% N/A 100% 8 Fulsome Fusillade Conj/Alch 23% (3-5)d10 100% 8 Ignition Fire 20% 3d7 100% 8 Maxwell's Capacitive Co Air 7% ∞ 100% 8 Summon Horrible Things Summ 7% N/A 100% 8 Dragon's Call Summ 7% N/A 100% 9 Fire Storm Conj/Fire 26% 8d7 100% 9 Polar Vortex Ice 7% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:10 Shoals (4/4) Lair:3 Snake (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (1/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Bailey (visited) Volcano (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:1 ! D:14 *:!? Orc:2 *[:[ Shoals:1 =: Shoals:3 [ Innate Abilities, Weirdness & Mutations You can breathe blasts of explosive embers. Your fiery red scales are hard. (AC +10) You cannot fit into any form of body armour or wear helmets. You are heat resistant. (rF+) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. You are robust. (+10% HP) You are weak. (Str -3) Message History The sea snake misses you. The merfolk hits you but does no damage. The vines constrict you. The water nymph casts a spell at you. The water rises up and strikes you!! * * * LOW HITPOINT WARNING * * * The merfolk aquamancer misses you. You closely miss the merfolk aquamancer. Your tail-slap misses the merfolk aquamancer. The merfolk aquamancer is lightly wounded. Your dancing +9 dagger of Righteous Fury {spect, rPois rC+ Str+3 Dex+2} hits the merfolk aquamancer! The stone spike skewers the water elemental! The water elemental is heavily damaged. The sea snake bites you! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you. * * * LOW HITPOINT WARNING * * * The merfolk hits you but does no damage. You puncture the merfolk aquamancer! You tail-slap the merfolk aquamancer. The merfolk aquamancer is heavily wounded. Your dancing +9 dagger of Righteous Fury {spect, rPois rC+ Str+3 Dex+2} hits the merfolk aquamancer! The stone spike skewers the water elemental. The water elemental is heavily damaged. The merfolk hits you but does no damage. The vines constrict you. You block the water nymph's attack. The merfolk aquamancer hits your dancing +9 dagger of Righteous Fury {spect, rPois rC+ Str+3 Dex+2} with a +3 rapier of draining. Your spectral weapon shares its damage with you! * * * LOW HITPOINT WARNING * * * You hit the merfolk aquamancer. Your tail-slap misses the merfolk aquamancer. The merfolk aquamancer is heavily wounded. Your dancing +9 dagger of Righteous Fury {spect, rPois rC+ Str+3 Dex+2} hits the merfolk aquamancer. The sea snake bites you but does no damage. The satyr barely misses you. The merfolk misses you. The water elemental engulfs you. * * * LOW HITPOINT WARNING * * * Water floods into your lungs! The water nymph points at you and mumbles some strange words. The water rises up and strikes you!! You die... .....# #~~~~ ..ß.P# ~~~~#~~~~~~~ #~~## .....# ~.~~~.~.#~~ #~~##