corvidae Level 1 of the Dungeon (12, 5, D:1) a rat corpse (skeletalised by now) (13, 16, D:1) a +0 pair of boots (17, 20, D:1) 6 poisoned darts (20, 17, D:1) a parchment of Swiftness (23, -3, D:1) a +0 ring mail (31, 29, D:1) a hobgoblin skeleton (32, 29, D:1) a +0 club a +0 dagger a +0 club a +0 dagger 4 stones a goblin skeleton a goblin skeleton a kobold skeleton (33, 28, D:1) a +0 whip 3 stones a kobold skeleton (34, -12, D:1) a +0 dagger a goblin skeleton a frilled lizard skeleton (41, 13, D:1) a +0 robe (46, 12, D:1) a +0 club (47, 3, D:1) a +0 hand axe (51, -3, D:1) a ball python skeleton (63, 3, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Tesaodea's Jewellery Boutique the amulet of Owyo {Chemistry rF+ Int+2} (578 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). the ring "Qaisicint" {Fly Str+6} (541 gold) [ring of strength] Fly: It grants you flight. Str+6: It affects your strength (+6). an amulet of wildshape (unknown) (360 gold) a ring of flight (unknown) (210 gold) a ring of willpower (unknown) (300 gold) an amulet of regeneration (unknown) (360 gold) an amulet of reflection (unknown) (360 gold) a ring of wizardry (unknown) (360 gold) an inkwell talisman (120 gold) [Shop] Hoesuer's Distillery a potion of curing (42 gold) a potion of heal wounds (unknown) (112 gold) a potion of cancellation (112 gold) a potion of enlightenment (unknown) (70 gold) a potion of cancellation (112 gold) a potion of magic (112 gold) a potion of moonshine (14 gold) a potion of curing (42 gold) a potion of attraction (42 gold) [Shop] Jifelugg's Armour Shop a +0 leather armour (26 gold) the +3 robe "Qaenasm" {Rampage rPois} (352 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. It cannot be enchanted further. a +0 helmet of sniping (149 gold) the orb "Forget-Me-Not" {Mesmerism, rN+ Int+3 Forge} (612 gold) rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Forge: It increases the power of your Forgecraft spells. a +0 leather armour (26 gold) a +0 scale mail (52 gold) a +2 robe of fire resistance (232 gold) a +0 scale mail (52 gold) a +0 leather armour (26 gold) (0, 0, D:2) a +0 robe (5, 20, D:2) a +0 leather armour (9, -2, D:2) a +0 hand axe (9, 38, D:2) a +0 club a +0 robe (13, 12, D:2) a +0 mace (14, 13, D:2) a +0 ring mail (21, 14, D:2) a rat corpse (skeletalised by now) (32, 14, D:2) a +0 sling (36, 5, D:2) a +0 ring mail (45, 8, D:2) a +0 long sword (46, 15, D:2) an adder skeleton (54, 19, D:2) a +0 mace Level 3 of the Dungeon (1, -17, D:3) a rat skeleton (8, -18, D:3) a +0 club (9, -10, D:3) a +0 whip (27, -2, D:3) a rat skeleton (35, 14, D:3) a ball python corpse (skeletalised by now) (44, 5, D:3) an adder skeleton (46, 7, D:3) a +0 spear (47, -16, D:3) a rat corpse (skeletalised by now) (47, -9, D:3) a +0 club 4 stones a kobold corpse (skeletalised by now) (50, -10, D:3) a +0 dagger a kobold corpse (skeletalised by now) (51, -11, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (4, -1, D:4) a hound corpse (10, 31, D:4) a staff of cold (10, 37, D:4) 10 gold pieces (11, 37, D:4) 7 gold pieces (12, 27, D:4) the inkwell talisman of Vanity {Harm rC+ rCorr Int+2} [inkwell talisman] Harm: It increases damage dealt and taken. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (unseen) (13, 27, D:4) a +0 short sword (14, -3, D:4) a +0 dagger (19, 9, D:4) a parchment of Shock (19, 26, D:4) a +0 club (19, 29, D:4) an iguana corpse (19, 31, D:4) a +0 short sword a +0 chain mail an orc corpse (20, 22, D:4) a ball python corpse (27, 10, D:4) a +0 short sword 4 stones (44, -8, D:4) a +0 sling (47, -6, D:4) a parchment of Kinetic Grapnel