Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9512899112931039832 51 corvidae the Conjurer (level 3, -14/24 HPs) Began as a Coglin Conjurer on Aug 28, 2026. Demolished by an ogre ... wielding a +0 giant club (23 damage) ... on level 4 of the Dungeon. The game lasted 00:07:34 (2789 turns). corvidae the Conjurer (Coglin Conjurer) Turns: 2789, Time: 00:07:34 Health: -14/24 AC: 3 Str: 7 XL: 3 Next: 81% Magic: 0/5 EV: 10 Int: 19 God: Gold: 134 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (100%) d - +0 short sword (venom) {Edeltraud} rCold . . . (100%) b - +0 dagger {Sinnashi} rNeg . . . (100%) f - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.09/turn %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 134 gold pieces. Inventory: Hand Weapons b - a +0 dagger (offhand) {Sinnashi} c - a +0 sling {Ilshubani} d - a +0 short sword of venom (weapon) {Edeltraud} e - a +0 sling Missiles g - 3 poisoned darts h - a throwing net Armour a - a +0 robe f - a +0 leather armour (worn) Scrolls t - 2 scrolls of teleportation e - a scroll of enchant armour {unknown} Potions g - 2 potions of magic f - 2 potions of heal wounds {unknown} j - 2 potions of mutation {unknown} k - a potion of cancellation {unknown} Skills: * Level 0.8 Ranged Weapons * Level 0.8 Armour + Level 1.9 Dodging + Level 2.1 Stealth + Level 1.9 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 4% 1 b - Searing Ray Conj 34% 2d5 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 4% N/A 26% 1 Stone Arrow Conj/Erth 18% 3d8 32% 3 Vampiric Draining Necr 1% 2d6 58% 3 Fulminant Prism Conj/Alch 4% 3d5 71% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Hepliaklqana Sif Muna Trog Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 100% to hit) The magic dart hits the ogre. The ogre is heavily wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the ogre but do no damage. The ogre is poisoned. The ogre is heavily wounded. You hit the ogre with your +0 dagger. The ogre hits you with a +0 giant club! Ouch! That really hurt! You hit the ogre with your +0 short sword of venom. The ogre is almost dead. You hit the ogre but do no damage. You barely miss the ogre with your +0 short sword of venom. The ogre is almost dead. You hit the ogre but do no damage. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########### #...O...... #@# #...........# #.########... You could see an ogre (very poisoned). Vanquished Creatures An adder (D:3) 3 dart slugs A ribbon worm (D:2) 3 endoplasms 3 hobgoblins 2 jackals (D:2) 5 quokkas A ball python (D:2) 3 bats A frilled lizard (D:1) 6 goblins 3 kobolds 7 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 329 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/4 571 | D:1 | Learned a level 2 spell: Searing Ray 581 | D:2 | Reached skill level 4 in Conjurations 985 | D:2 | Reached XP level 3. HP: 14/24 MP: 1/5 2364 | D:3 | Found a shimmering blue altar of Sif Muna. 2364 | D:3 | Found a hazy altar of Hepliaklqana. 2364 | D:3 | Found a bloodstained altar of Trog. 2781 | D:4 | Encountered an ogre 2789 | D:4 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_rooms, grunt_decor_junction D:2: layout_basic, minmay_vboxes D:3: layout_rooms, gammafunk_temple_overflow_claw D:4: layout_loops_ring, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.1 Stealth | 2 | 2.1 Ranged Weapons | | 0.8 Armour | | 0.8 Dodging | | 1.9 Spellcasting | | 1.9 Action || total ---------------------------++------- Attack: Normal || 24 Melee: Unarmed || 11 Dagger || 13 Sling || 1 Short sword || 10 Cast: Magic Dart || 82 Searing Ray || 1 Read: Teleportation || 1 Identify || 1 Fog || 1 Poison || 1 Armour: Robe || 6 Leather armour || 7 Dodge: Dodged || 21