Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 13635215259667643240 39 cp3honet the Conjurer (level 3, 0/24 HPs) Began as a Barachi Conjurer on Nov 3, 2025. Succumbed to an adder's poison ... on level 1 of the Dungeon. The game lasted 00:03:05 (1632 turns). cp3honet the Conjurer (Barachi Conjurer) Turns: 1632, Time: 00:03:06 Health: 0/24 AC: 2 Str: 8 XL: 3 Next: 45% Magic: 1/6 EV: 11 Int: 20 God: Gold: 40 SH: 0 Dex: 10 Spells: 3/6 levels left rFire + . . c - +0 whip rCold x . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ l - ring of fire HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -1), enlightened, flying, slow A: amphibious, frog-like legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons c - a +0 whip (weapon) Armour a - a +0 robe (worn) e - a +0 leather armour Jewellery l - a ring of fire (worn) Scrolls d - a scroll of identify {unknown} f - a scroll of amnesia {unknown} g - a scroll of enchant armour {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of teleportation {unknown} k - a scroll of fog {unknown} Potions b - a potion of magic Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting + Level 5.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The jackal bites you. The frilled lizard closely misses you. The goblin barely misses you. You climb upwards. There is a stone staircase leading down here. The jackal bites you. The jackal closely misses you. The jackal barely misses you. The jackal attacks as it pursues you! The jackal barely misses you. The jackal bites you. The jackal bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (63% to hit) You focus your ray upon the frilled lizard. The searing ray misses the jackal. The searing ray hits the goblin. You kill the goblin! The searing ray hits the frilled lizard! You kill the frilled lizard! (Press . to maintain the ray.) The jackal closely misses you. The searing ray hits the jackal. The jackal is heavily wounded. The jackal bites you. x2 The searing ray hits the jackal. You kill the jackal! You finish channelling your searing ray. HP restored. Magic restored. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. You see here a jackal corpse. You see here a +0 dagger. There is a stone staircase leading down here. You climb downwards. The jackal barely misses you. The adder barely misses you. The ball python barely misses you. The jackal bites you but does no damage. The adder bites you but does no damage. The ball python bites you. The ball python grabs you. The ball python constricts you. There is a stone staircase leading up here. You escape the ball python's grasp. The jackal bites you. The adder closely misses you. You climb upwards. There is a stone staircase leading down here. The jackal bites you. The adder bites you but does no damage. The jackal attacks as it pursues you! The jackal bites you. The adder bites you. You are poisoned. The adder poisons you! The jackal bites you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (82% to hit) You focus your ray upon the ball python. The searing ray hits the jackal! You kill the jackal! The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The adder bites you but does no damage. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder attacks as it pursues you! The adder closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) You focus your ray upon the adder. The searing ray hits the adder! The adder is almost dead. (Press . to maintain the ray.) You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. The searing ray hits the adder! You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. * * * LOW HITPOINT WARNING * * * You feel sick. Okay, then. * * * LOW HITPOINT WARNING * * * You feel sick. You die... ≈.≈## #....# #..#### # P.P## ####.####### ##.....# # ....## #.......# ##...##.# # ...♣.# #.#####.####.....#.### .ß...#### #.# #................. ...♣.#..# #.###.#.#####...##.... .....##.# #.......# ##.####### #######.########.### #.# .#.####.#.......@## ##'## .#...##.#.#####...## ##...## ........#.####.#.#.####.....## #.##.####.##...[†##.##.......## ...#.####.##.#.>†#.##.........### ................†)†.+.........'.. ...#.##.#..^.....####.........### ..#...#.###.#.#.## ##.......## # .##.#.#.##.###.## ##.....## # There were no monsters in sight! Vanquished Creatures An adder (D:1) A dart slug (D:1) 5 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 jackals (D:1) 5 ball pythons (D:1) 3 bats (D:1) 4 frilled lizards (D:1) 2 goblins (D:1) 7 kobolds (D:1) A rat (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cp3honet the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 161 | D:1 | Reached XP level 2. HP: 8/19 MP: 0/5 254 | D:1 | Learned a level 2 spell: Searing Ray 550 | D:1 | Reached skill level 5 in Conjurations 955 | D:1 | Found a faded altar of an unknown god. 1287 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1630 | D:1 | HP: 1/24 [poisoned by an adder] 1632 | D:1 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_loops_corners, nicolae_ecumenical_lake_church, ebering_dispersal_statue_hall, dreamdust_princess_bridge D:2: layout_basic, basic_altar, hangedman_feature_mirror, minivault_4 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.7 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.1 Action || total ---------------------------++------- Melee: Whip || 6 Cast: Magic Dart || 48 Searing Ray || 6 Use: Potion || 1 Armour: Robe || 34 Dodge: Dodged || 23